#include "ai/composite/component.hpp"
#include "ai/default/contexts.hpp"
#include "ai/game_info.hpp"
#include "config.hpp"
#include <iterator>
#include <map>
#include <string>
#include <utility>
#include <vector>
Go to the source code of this file.
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| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.
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