The Battle for Wesnoth  1.17.0-dev
hotkey_manager.hpp
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1 /*
2  Copyright (C) 2003 - 2021
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
18 /* The hotkey system allows hotkey definitions to be loaded from
19  * configuration objects, and then detect if a keyboard event
20  * refers to a hotkey command being executed.
21  */
22 namespace hotkey {
23 
24 /**
25  * this class is initialized once at game start
26  * put all initialization and wipe code in the methods here.
27  */
28 class manager {
29 public:
30  manager();
31  static void init();
32  static void wipe();
33  ~manager();
34 };
35 
36 }
this class is initialized once at game start put all initialization and wipe code in the methods here...
Keyboard shortcuts for game actions.
static void init()
static void wipe()