The Battle for Wesnoth
1.19.5+dev
hotkey
hotkey_manager.hpp
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/*
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Copyright (C) 2003 - 2024
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by David White <dave@whitevine.net>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#pragma once
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/* The hotkey system allows hotkey definitions to be loaded from
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* configuration objects, and then detect if a keyboard event
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* refers to a hotkey command being executed.
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*/
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namespace
hotkey
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{
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/**
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* this class is initialized once at game start
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* put all initialization and wipe code in the methods here.
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*/
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class
manager
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{
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public
:
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manager
();
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~manager
();
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};
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}
// namespace hotkey
hotkey::manager
this class is initialized once at game start put all initialization and wipe code in the methods here...
Definition:
hotkey_manager.hpp:29
hotkey::manager::~manager
~manager()
Definition:
hotkey_manager.cpp:29
hotkey::manager::manager
manager()
Definition:
hotkey_manager.cpp:24
hotkey
Keyboard shortcuts for game actions.
Definition:
controller_base.hpp:56
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