Lua object(code) wrapper implementation. More...
#include "ai/lua/lua_object.hpp"#include "ai/default/aspect_attacks.hpp"#include "scripting/lua_common.hpp"#include "lua/wrapper_lauxlib.h"Go to the source code of this file.
Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Lua object(code) wrapper implementation.
Definition in file lua_object.cpp.