The Battle for Wesnoth 1.21.0-dev
 
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lua_pathfind_cost_calculator.hpp
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1/*
2 Copyright (C) 2017 - 2025
3 Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY.
11
12 See the COPYING file for more details.
13*/
14
15#pragma once
16
17#include "lua/wrapper_lua.h"
18#include "map/location.hpp"
19#include "pathfind/pathfind.hpp"
20
21/**
22 * Cost function object relying on a Lua function.
23 * @note The stack index of the Lua function must be valid each time the cost is computed.
24 */
26{
27 lua_State *L;
28 int index;
29 /**
30 * @param L_ the pointer to the lua interpreter.
31 * @param i the stack position of the lua function to calculate the cost.
32 */
33 lua_pathfind_cost_calculator(lua_State *L_, int i): L(L_), index(i) {}
34 double cost(const map_location &loc, const double so_far) const
35 {
36 // Copy the user function and push the location and current cost.
37 lua_pushvalue(L, index);
38 lua_pushinteger(L, loc.wml_x());
39 lua_pushinteger(L, loc.wml_y());
40 lua_pushnumber(L, so_far);
41 // Execute the user function.
42 if (!luaW_pcall(L, 3, 1)) {
43 return 1.;
44 }
45 // Return a cost of at least 1 mp to avoid issues in pathfinder.
46 // (Condition is inverted to detect NaNs.)
47 double cost = lua_tonumber(L, -1);
48 lua_pop(L, 1);
49 return !(cost >= 1.) ? 1. : cost;
50 }
51};
map_location loc
Definition move.cpp:172
bool luaW_pcall(lua_State *L, int nArgs, int nRets, bool allow_wml_error)
Calls a Lua function stored below its nArgs arguments at the top of the stack.
This module contains various pathfinding functions and utilities.
Cost function object relying on a Lua function.
double cost(const map_location &loc, const double so_far) const
Encapsulates the map of the game.
Definition location.hpp:46
int wml_y() const
Definition location.hpp:187
int wml_x() const
Definition location.hpp:186
#define i