Routines related to game-maps, terrain, locations, directions. More...
#include "map/map.hpp"#include "config.hpp"#include "game_config_manager.hpp"#include "log.hpp"#include "map/exception.hpp"#include "serialization/parser.hpp"#include "serialization/string_utils.hpp"#include "terrain/terrain.hpp"#include "terrain/type_data.hpp"#include "utils/general.hpp"#include "wml_exception.hpp"#include <algorithm>#include <sstream>#include <utility>Go to the source code of this file.
Macros | |
| #define | ERR_CF LOG_STREAM(err, log_config) |
| #define | LOG_G LOG_STREAM(info, lg::general()) |
| #define | DBG_G LOG_STREAM(debug, lg::general()) |
Variables | |
| static lg::log_domain | log_config ("config") |
| #define DBG_G LOG_STREAM(debug, lg::general()) |
| #define ERR_CF LOG_STREAM(err, log_config) |
| #define LOG_G LOG_STREAM(info, lg::general()) |
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static |