The Battle for Wesnoth  1.17.17+dev
Macros | Variables
mp_game_settings.cpp File Reference

Container for multiplayer game-creation parameters. More...

#include "log.hpp"
#include "mp_game_settings.hpp"
#include "serialization/string_utils.hpp"
Include dependency graph for mp_game_settings.cpp:

Go to the source code of this file.


#define ERR_NG   LOG_STREAM(err, log_engine)
#define WRN_NG   LOG_STREAM(warn, log_engine)
#define LOG_NG   LOG_STREAM(info, log_engine)
#define DBG_NG   LOG_STREAM(debug, log_engine)


static lg::log_domain log_engine ("engine")

Detailed Description

Container for multiplayer game-creation parameters.

Definition in file mp_game_settings.cpp.

Macro Definition Documentation


#define DBG_NG   LOG_STREAM(debug, log_engine)

Definition at line 30 of file mp_game_settings.cpp.


#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 27 of file mp_game_settings.cpp.


#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 29 of file mp_game_settings.cpp.


#define WRN_NG   LOG_STREAM(warn, log_engine)

Definition at line 28 of file mp_game_settings.cpp.

Variable Documentation

◆ log_engine

lg::log_domain log_engine("engine") ( "engine"  )