The Battle for Wesnoth  1.17.0-dev
mp_game_utils.hpp
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1 /*
2  Copyright (C) 2013 - 2018 by Andrius Silinskas <silinskas.andrius@gmail.com>
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #pragma once
16 
17 class config;
18 class saved_game;
19 
20 namespace mp {
21 
23 
24 void level_to_gamestate(const config& level, saved_game& state);
25 
26 } // end namespace mp
config initial_level_config(saved_game &state)
void level_to_gamestate(const config &level, saved_game &state)
Main entry points of multiplayer mode.
Definition: lobby_data.cpp:51
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:59