The Battle for Wesnoth
1.19.5+dev
game_initialization
mp_game_utils.hpp
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/*
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Copyright (C) 2013 - 2024
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by Andrius Silinskas <silinskas.andrius@gmail.com>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#pragma once
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class
config
;
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class
saved_game
;
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namespace
mp
{
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config
initial_level_config
(
saved_game
& state);
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void
level_to_gamestate
(
const
config
&
level
,
saved_game
& state);
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}
// end namespace mp
config
A config object defines a single node in a WML file, with access to child nodes.
Definition:
config.hpp:172
saved_game
Definition:
saved_game.hpp:26
game_config::images::level
std::string level
Definition:
game_config.cpp:210
mp
Main entry points of multiplayer mode.
Definition:
lobby_data.cpp:50
mp::initial_level_config
config initial_level_config(saved_game &state)
Definition:
mp_game_utils.cpp:53
mp::level_to_gamestate
void level_to_gamestate(const config &level, saved_game &state)
Definition:
mp_game_utils.cpp:131
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