The Battle for Wesnoth  1.19.5+dev
mp_game_utils.hpp
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1 /*
2  Copyright (C) 2013 - 2024
3  by Andrius Silinskas <silinskas.andrius@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
18 class config;
19 class saved_game;
20 
21 namespace mp {
22 
24 
25 void level_to_gamestate(const config& level, saved_game& state);
26 
27 } // end namespace mp
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:172
Main entry points of multiplayer mode.
Definition: lobby_data.cpp:50
config initial_level_config(saved_game &state)
void level_to_gamestate(const config &level, saved_game &state)