Functions | |
std::string | register_table (lua_State *L) |
std::string lua_audio::register_table | ( | lua_State * | L | ) |
Definition at line 508 of file lua_audio.cpp.
References impl_audio_get(), impl_audio_set(), impl_music_get(), impl_music_len(), impl_music_set(), impl_sndsrc_get(), impl_sndsrc_set(), impl_source_collect(), impl_source_eq(), impl_source_get(), impl_source_set(), impl_track_collect(), impl_track_eq(), impl_track_get(), impl_track_set(), intf_music_add(), intf_music_clear(), intf_music_commit(), intf_music_next(), intf_music_play(), intf_music_remove(), luaW_getglobal(), Source, and Track.
Referenced by game_lua_kernel::game_lua_kernel().