Functions | |
std::string | register_metatables (lua_State *L) |
std::string | register_attacks_metatables (lua_State *L) |
std::string lua_units::register_attacks_metatables | ( | lua_State * | L | ) |
Definition at line 364 of file lua_unit_attacks.cpp.
References impl_unit_attack_collect(), impl_unit_attack_equal(), impl_unit_attack_get(), impl_unit_attack_match(), impl_unit_attack_set(), impl_unit_attack_tostring(), impl_unit_attacks_get(), impl_unit_attacks_iter(), impl_unit_attacks_len(), impl_unit_attacks_set(), uattackKey, and uattacksKey.
Referenced by game_lua_kernel::game_lua_kernel().
std::string lua_units::register_metatables | ( | lua_State * | L | ) |
Definition at line 942 of file lua_unit.cpp.
References getunitKey, impl_unit_collect(), impl_unit_dir(), impl_unit_equality(), impl_unit_get(), impl_unit_set(), impl_unit_status_dir(), impl_unit_status_get(), impl_unit_status_set(), impl_unit_tostring(), impl_unit_variables_dir(), impl_unit_variables_get(), impl_unit_variables_set(), unitvarKey, and ustatusKey.
Referenced by game_lua_kernel::game_lua_kernel().