High level network layer for config object transport. More...
Functions | |
static size_t | write_callback (char *contents, size_t size, size_t nmemb, void *buffer) |
void | download (const std::string &url, const std::string &local_path) |
Initiates a standalone download of a single file from an HTTPS URL. More... | |
High level network layer for config object transport.
This module provides high level network access using an API similar to sockets, but primarily for the transport of config objects. This is how the games protocols work - data is sent via config objects.
A client would create a manager object to initialize the network layer, connect(), and then send_data(). A server would create a server_manager object, then accept_connection(), and finally receive_data().
void network::download | ( | const std::string & | url, |
const std::string & | local_path | ||
) |
Initiates a standalone download of a single file from an HTTPS URL.
url | The URL of the file to download. |
local_path | The path on the local machine to store the file at. |
Definition at line 38 of file network_download_file.cpp.
References _(), DBG_NW, e, ERR_NW, filesystem::file_exists(), gui2::OK, gui2::show_message(), write_callback(), filesystem::write_file(), and gui2::dialogs::message::yes_no_buttons.
Referenced by gui2::dialogs::mp_match_history::update_display().
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static |
Definition at line 30 of file network_download_file.cpp.
References DBG_NW, and utf8::size().
Referenced by download().