59 , is_unit_test_(is_unit_test)
81 void show_carryover_message(
campaign_controller(saved_game &state, bool is_unit_test=false)
mp_game_metadata * mp_info_
Contains the exception interfaces used to signal completion of a scenario, campaign or turn...
Contains the database of all known terrain types, both those defined explicitly by WML [terrain_type]...
This class stores all the data for a single 'side' (in game nomenclature).
level_result::type play_replay()
A class that represents a TCP/IP connection to the wesnothd server.
Additional information on the game outcome which can be provided by WML.
void set_mp_info(mp_game_metadata *mp_info)
A config object defines a single node in a WML file, with access to child nodes.