#include <playcampaign.hpp>
Public Member Functions | |
| mp_game_metadata (wesnothd_connection &wdc) | |
Public Attributes | |
| std::set< std::string > | connected_players |
| players and observers More... | |
| bool | is_host |
| unsigned | current_turn |
| bool | skip_replay |
| bool | skip_replay_blindfolded |
| wesnothd_connection & | connection |
| std::string | queue_type |
| int | queue_id |
Definition at line 28 of file playcampaign.hpp.
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inline |
Definition at line 30 of file playcampaign.hpp.
| std::set<std::string> mp_game_metadata::connected_players |
players and observers
Definition at line 42 of file playcampaign.hpp.
Referenced by ng::connect_engine::connected_users(), ng::connect_engine::connected_users_rw(), and campaign_controller::playmp_scenario().
| wesnothd_connection& mp_game_metadata::connection |
Definition at line 47 of file playcampaign.hpp.
Referenced by playmp_controller::receive_from_wesnothd(), and playmp_controller::send_to_wesnothd().
| unsigned mp_game_metadata::current_turn |
Definition at line 44 of file playcampaign.hpp.
Referenced by playmp_controller::play_network_turn().
| bool mp_game_metadata::is_host |
Definition at line 43 of file playcampaign.hpp.
Referenced by playmp_controller::is_host(), campaign_controller::play_game(), and playmp_controller::process_network_data_impl().
| int mp_game_metadata::queue_id |
Definition at line 49 of file playcampaign.hpp.
Referenced by ng::connect_engine::send_level_data().
| std::string mp_game_metadata::queue_type |
Definition at line 48 of file playcampaign.hpp.
Referenced by ng::connect_engine::send_level_data().
| bool mp_game_metadata::skip_replay |
Definition at line 45 of file playcampaign.hpp.
Referenced by campaign_controller::playmp_scenario().
| bool mp_game_metadata::skip_replay_blindfolded |
Definition at line 46 of file playcampaign.hpp.
Referenced by campaign_controller::playmp_scenario().