The Battle for Wesnoth
1.19.7+dev
server
wesnothd
player_connection.cpp
Go to the documentation of this file.
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/*
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Copyright (C) 2016 - 2024
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by Sergey Popov <loonycyborg@gmail.com>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#include "
server/wesnothd/player_connection.hpp
"
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#include <utility>
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#include "
server/wesnothd/game.hpp
"
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namespace
wesnothd
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{
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const
std::shared_ptr<game>
player_record::get_game
()
const
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{
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return
game_
;
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}
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std::shared_ptr<game>&
player_record::get_game
()
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{
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return
game_
;
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}
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int
player_record::game_id
()
const
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{
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return
game_
?
game_
->id() : 0;
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}
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void
player_record::set_game
(std::shared_ptr<game> new_game)
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{
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game_
= std::move(new_game);
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}
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void
player_record::enter_lobby
()
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{
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game_
.reset();
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}
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}
wesnothd::player_record::enter_lobby
void enter_lobby()
Definition:
player_connection.cpp:44
wesnothd::player_record::set_game
void set_game(std::shared_ptr< game > new_game)
Definition:
player_connection.cpp:39
wesnothd::player_record::game_
std::shared_ptr< game > game_
Definition:
player_connection.hpp:78
wesnothd::player_record::game_id
int game_id() const
Definition:
player_connection.cpp:34
wesnothd::player_record::get_game
const std::shared_ptr< game > get_game() const
Definition:
player_connection.cpp:24
game.hpp
wesnothd
Definition:
user_handler.hpp:29
player_connection.hpp
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