The Battle for Wesnoth
1.17.21+dev
server
wesnothd
player_network.hpp
Go to the documentation of this file.
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/*
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Copyright (C) 2003 - 2023
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by David White <dave@whitevine.net>, Tomasz Sniatowski <kailoran@gmail.com>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#pragma once
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#include "
server/wesnothd/player.hpp
"
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#include "
server/common/simple_wml.hpp
"
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#include <functional>
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#include "
log.hpp
"
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extern
lg::log_domain
log_config_pn
;
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namespace
wesnothd
{
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namespace
chat_message
{
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/**
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* Function to ensure a text message is within the allowed length
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*/
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void
truncate_message
(
const
simple_wml::string_span
& str,
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simple_wml::node
& message);
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}
// end chat_message namespace
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}
//end namespace wesnothd
lg::log_domain
Definition:
log.hpp:116
simple_wml::node
Definition:
simple_wml.hpp:115
simple_wml::string_span
Definition:
simple_wml.hpp:36
log.hpp
Standard logging facilities (interface).
chat_message
void chat_message(const std::string &caption, const std::string &msg)
Displays a message in the chat window.
Definition:
lua_common.cpp:1098
wesnothd::chat_message::truncate_message
void truncate_message(const simple_wml::string_span &str, simple_wml::node &message)
Function to ensure a text message is within the allowed length.
Definition:
player_network.cpp:29
wesnothd
Definition:
user_handler.hpp:30
player.hpp
log_config_pn
lg::log_domain log_config_pn
simple_wml.hpp
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