Public Member Functions | |
scenario_tag (game_lua_kernel &k) | |
auto & | tod_man () const |
auto & | gamedata () const |
auto & | pc () const |
auto & | cls () const |
auto | end_level_set () const |
Public Attributes | |
game_lua_kernel & | ref |
Definition at line 1620 of file game_lua_kernel.cpp.
|
inline |
Definition at line 1622 of file game_lua_kernel.cpp.
|
inline |
Definition at line 1626 of file game_lua_kernel.cpp.
References play_controller::get_classification(), game_lua_kernel::play_controller_, and ref.
|
inline |
Definition at line 1627 of file game_lua_kernel.cpp.
|
inline |
Definition at line 1624 of file game_lua_kernel.cpp.
References game_lua_kernel::gamedata(), and ref.
|
inline |
Definition at line 1625 of file game_lua_kernel.cpp.
References game_lua_kernel::play_controller_, and ref.
|
inline |
Definition at line 1623 of file game_lua_kernel.cpp.
References ref, and game_lua_kernel::tod_man().
game_lua_kernel& scenario_tag::ref |
Definition at line 1621 of file game_lua_kernel.cpp.
Referenced by cls(), gamedata(), pc(), and tod_man().