Public Member Functions | |
scenario_tag (game_lua_kernel &k) | |
auto & | tod_man () const |
auto & | gamedata () const |
auto & | pc () const |
auto & | cls () const |
auto | end_level_set () const |
Public Attributes | |
game_lua_kernel & | ref |
Definition at line 1596 of file game_lua_kernel.cpp.
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inline |
Definition at line 1598 of file game_lua_kernel.cpp.
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inline |
Definition at line 1602 of file game_lua_kernel.cpp.
References play_controller::get_classification(), game_lua_kernel::play_controller_, and ref.
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inline |
Definition at line 1603 of file game_lua_kernel.cpp.
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inline |
Definition at line 1600 of file game_lua_kernel.cpp.
References game_lua_kernel::gamedata(), and ref.
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inline |
Definition at line 1601 of file game_lua_kernel.cpp.
References game_lua_kernel::play_controller_, and ref.
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inline |
Definition at line 1599 of file game_lua_kernel.cpp.
References ref, and game_lua_kernel::tod_man().
game_lua_kernel& scenario_tag::ref |
Definition at line 1597 of file game_lua_kernel.cpp.
Referenced by cls(), gamedata(), pc(), and tod_man().