The Battle for Wesnoth  1.19.7+dev
Public Member Functions | Public Attributes | List of all members
scenario_tag Struct Reference

Public Member Functions

 scenario_tag (game_lua_kernel &k)
 
auto & tod_man () const
 
auto & gamedata () const
 
auto & pc () const
 
auto & cls () const
 
auto end_level_set () const
 

Public Attributes

game_lua_kernelref
 

Detailed Description

Definition at line 1596 of file game_lua_kernel.cpp.

Constructor & Destructor Documentation

◆ scenario_tag()

scenario_tag::scenario_tag ( game_lua_kernel k)
inline

Definition at line 1598 of file game_lua_kernel.cpp.

Member Function Documentation

◆ cls()

auto& scenario_tag::cls ( ) const
inline

◆ end_level_set()

auto scenario_tag::end_level_set ( ) const
inline

Definition at line 1603 of file game_lua_kernel.cpp.

◆ gamedata()

auto& scenario_tag::gamedata ( ) const
inline

Definition at line 1600 of file game_lua_kernel.cpp.

References game_lua_kernel::gamedata(), and ref.

◆ pc()

auto& scenario_tag::pc ( ) const
inline

Definition at line 1601 of file game_lua_kernel.cpp.

References game_lua_kernel::play_controller_, and ref.

◆ tod_man()

auto& scenario_tag::tod_man ( ) const
inline

Definition at line 1599 of file game_lua_kernel.cpp.

References ref, and game_lua_kernel::tod_man().

Member Data Documentation

◆ ref

game_lua_kernel& scenario_tag::ref

Definition at line 1597 of file game_lua_kernel.cpp.

Referenced by cls(), gamedata(), pc(), and tod_man().


The documentation for this struct was generated from the following file: