#include "editor/palette/terrain_palettes.hpp"
#include "gettext.hpp"
#include "serialization/string_utils.hpp"
#include "game_config_view.hpp"
Go to the source code of this file.
Namespaces | |
editor | |
Manage the empty-palette in the editor. | |
Macros | |
#define | GETTEXT_DOMAIN "wesnoth-editor" |
Terrain-palette in the editor. More... | |
Functions | |
const t_translation::terrain_code & | editor::get_selected_bg_terrain () |
const t_translation::terrain_code & | editor::get_selected_fg_terrain () |
static bool | editor::is_valid_terrain (const t_translation::terrain_code &c) |
#define GETTEXT_DOMAIN "wesnoth-editor" |
Terrain-palette in the editor.
Definition at line 20 of file terrain_palettes.cpp.