#include "terrain/type_data.hpp"
#include "serialization/string_utils.hpp"
#include "game_config_view.hpp"
#include <map>
#include "log.hpp"
Go to the source code of this file.
Macros | |
#define | ERR_G LOG_STREAM(err, lg::general()) |
#define | LOG_G LOG_STREAM(info, lg::general()) |
#define | DBG_G LOG_STREAM(debug, lg::general()) |
#define DBG_G LOG_STREAM(debug, lg::general()) |
Definition at line 26 of file type_data.cpp.
#define ERR_G LOG_STREAM(err, lg::general()) |
Definition at line 24 of file type_data.cpp.
#define LOG_G LOG_STREAM(info, lg::general()) |
Definition at line 25 of file type_data.cpp.