42 virtual bool undo(
int side);
A config object defines a single node in a WML file, with access to child nodes.
std::shared_ptr< const unit > unit_const_ptr
base class for classes that clear srhoud (move/recruit/recall)
virtual bool undo(int side)
Undoes this action.
recall_action(const unit_const_ptr &recalled, const map_location &loc, const map_location &from)
static const char * get_type_impl()
virtual void write(config &cfg) const
Writes this into the provided config.
virtual const char * get_type() const
Records information to be able to undo an action.
Encapsulates the map of the game.