#include <undo_recall_action.hpp>
Public Member Functions | |
recall_action (const unit_const_ptr recalled, const map_location &loc, const map_location &from, int orig_village_owner, bool time_bonus) | |
recall_action (const config &cfg, const map_location &from) | |
virtual const char * | get_type () const |
virtual | ~recall_action () |
virtual void | write (config &cfg) const |
Writes this into the provided config. More... | |
virtual bool | undo (int side) |
Undoes this action. More... | |
Public Member Functions inherited from actions::undo_action | |
undo_action () | |
Default constructor. More... | |
undo_action (const config &cfg) | |
virtual | ~undo_action () |
void | execute_undo_umc_wml () |
Public Member Functions inherited from actions::undo_action_base | |
undo_action_base (const undo_action_base &)=delete | |
undo_action_base & | operator= (const undo_action_base &)=delete |
undo_action_base () | |
Default constructor. More... | |
virtual | ~undo_action_base () |
Public Member Functions inherited from actions::shroud_clearing_action | |
shroud_clearing_action (const config &cfg) | |
shroud_clearing_action (const unit_const_ptr u, const map_location &loc, int village_owner, bool village_bonus) | |
shroud_clearing_action (const unit_const_ptr u, const route_t::const_iterator &begin, const route_t::const_iterator &end, int village_owner, bool village_bonus) | |
void | return_village () |
Change village owner on undo. More... | |
void | take_village () |
Change village owner on redo. More... | |
void | write (config &cfg) const |
virtual | ~shroud_clearing_action () |
Public Attributes | |
std::string | id |
map_location | recall_from |
Public Attributes inherited from actions::undo_action | |
int | unit_id_diff |
the difference in the unit ids TODO: does it really make sense to allow undoing if the unit id counter has changed? More... | |
event_vector | umc_commands_undo |
Public Attributes inherited from actions::shroud_clearing_action | |
route_t | route |
The hexes occupied by the affected unit during this action. More... | |
clearer_info | view_info |
A record of the affected unit's ability to see. More... | |
int | original_village_owner |
The number of the side that preivously owned the village that the unit stepped on Note, that recruit/recall actions can also take a village if the unit was recruits/recalled onto a village. More... | |
bool | take_village_timebonus |
Whether this actions got a timebonus because it took a village. More... | |
Additional Inherited Members | |
Public Types inherited from actions::undo_action | |
typedef std::vector< undo_event > | event_vector |
actions wml (specified by wml) that should be executed when undoing this command. More... | |
Public Types inherited from actions::shroud_clearing_action | |
typedef std::vector< map_location > | route_t |
Static Public Member Functions inherited from actions::undo_action | |
static void | read_event_vector (event_vector &vec, const config &cfg, const std::string &tag) |
static void | write_event_vector (const event_vector &vec, config &cfg, const std::string &tag) |
Definition at line 23 of file undo_recall_action.hpp.
actions::undo::recall_action::recall_action | ( | const unit_const_ptr | recalled, |
const map_location & | loc, | ||
const map_location & | from, | ||
int | orig_village_owner, | ||
bool | time_bonus | ||
) |
Definition at line 35 of file undo_recall_action.cpp.
actions::undo::recall_action::recall_action | ( | const config & | cfg, |
const map_location & | from | ||
) |
Definition at line 43 of file undo_recall_action.cpp.
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inlinevirtual |
Definition at line 33 of file undo_recall_action.hpp.
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inlinevirtual |
Implements actions::undo_action_base.
Definition at line 32 of file undo_recall_action.hpp.
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virtual |
Undoes this action.
Implements actions::undo_action.
Definition at line 66 of file undo_recall_action.cpp.
References recall_list_manager::add(), resources::controller, unit_map::end(), unit_map::erase(), actions::undo_action::execute_undo_umc_wml(), unit_map::find(), resources::gameboard, unit_map::iterator_base< iter_types >::get_shared_ptr(), game_display::get_singleton(), game_board::get_team(), team::recall_cost(), team::recall_list(), actions::shroud_clearing_action::return_village(), actions::shroud_clearing_action::route, team::spend_gold(), play_controller::statistics(), statistics_t::un_recall_unit(), game_board::units(), and resources::whiteboard.
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virtual |
Writes this into the provided config.
Reimplemented from actions::undo_action.
Definition at line 53 of file undo_recall_action.cpp.
References config::add_child(), id, recall_from, actions::shroud_clearing_action::write(), actions::undo_action::write(), and map_location::write().
std::string actions::undo::recall_action::id |
Definition at line 25 of file undo_recall_action.hpp.
Referenced by write().
map_location actions::undo::recall_action::recall_from |
Definition at line 26 of file undo_recall_action.hpp.
Referenced by write().