34 const map_location& from,
int orig_village_owner,
bool time_bonus);
36 virtual const char*
get_type()
const {
return "recruit"; }
43 virtual bool undo(
int side);
A config object defines a single node in a WML file, with access to child nodes.
A single unit type that the player may recruit.
std::shared_ptr< const unit > unit_const_ptr
base class for classes that clear srhoud (move/recruit/recall)
virtual const char * get_type() const
map_location recruit_from
virtual void write(config &cfg) const
Writes this into the provided config.
virtual bool undo(int side)
Undoes this action.
recruit_action(const unit_const_ptr recruited, const map_location &loc, const map_location &from, int orig_village_owner, bool time_bonus)
virtual ~recruit_action()
actions that are undoable (this does not include update_shroud and auto_shroud)
Encapsulates the map of the game.