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conditional_wml.hpp
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1 /*
2  Copyright (C) 2003 - 2017 by David White <dave@whitevine.net>
3  Part of the Battle for Wesnoth Project http://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 /**
16  * @file
17  * Define conditionals for the game's events mechanism,
18  * a.k.a. conditional actions WML.
19  */
20 
21 #pragma once
22 
23 class config;
24 class vconfig;
25 
26 
27 namespace game_events
28 {
29  bool conditional_passed(const vconfig& cond);
30  bool matches_special_filter(const config &cfg, const vconfig& filter);
31 
32  namespace builtin_conditions {
33  bool have_unit(const vconfig& cfg);
34  bool have_location(const vconfig& cfg);
35  bool variable_matches(const vconfig& cfg);
36  }
37 }
bool have_location(const vconfig &cfg)
bool have_unit(const vconfig &cfg)
bool variable_matches(const vconfig &values)
Domain specific events.
Definition: action_wml.cpp:88
bool matches_special_filter(const config &cfg, const vconfig &filter)
bool conditional_passed(const vconfig &cond)
static int cond(LexState *ls)
Definition: lparser.cpp:1177
A variable-expanding proxy for the config class.
Definition: variable.hpp:42
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:93