#include "editor/map/context_manager.hpp"#include "addon/validation.hpp"#include "editor/action/action.hpp"#include "editor/action/action_item.hpp"#include "editor/action/action_label.hpp"#include "editor/action/action_unit.hpp"#include "editor/controller/editor_controller.hpp"#include "editor/editor_display.hpp"#include "editor/map/map_context.hpp"#include "filesystem.hpp"#include "formula/string_utils.hpp"#include "generators/map_create.hpp"#include "generators/map_generator.hpp"#include "gettext.hpp"#include "resources.hpp"#include "team.hpp"#include "preferences/preferences.hpp"#include "gui/dialogs/edit_text.hpp"#include "gui/dialogs/prompt.hpp"#include "gui/dialogs/editor/generate_map.hpp"#include "gui/dialogs/editor/new_map.hpp"#include "gui/dialogs/editor/resize_map.hpp"#include "gui/dialogs/file_dialog.hpp"#include "gui/dialogs/message.hpp"#include "gui/dialogs/transient_message.hpp"#include "gui/widgets/retval.hpp"#include "gui/dialogs/editor/edit_scenario.hpp"#include "gui/dialogs/editor/edit_side.hpp"#include "gui/dialogs/editor/edit_pbl.hpp"#include "game_config_view.hpp"#include "serialization/markup.hpp"#include "terrain/translation.hpp"#include "units/unit.hpp"#include "video.hpp"#include <memory>#include <boost/algorithm/string.hpp>#include <boost/filesystem.hpp>Go to the source code of this file.
| Namespaces | |
| editor | |
| Manage the empty-palette in the editor. | |
| Macros | |
| #define | GETTEXT_DOMAIN "wesnoth-editor" | 
| #define GETTEXT_DOMAIN "wesnoth-editor" | 
Definition at line 16 of file context_manager.cpp.