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context_manager.cpp File Reference
#include "resources.hpp"
#include "team.hpp"
#include "display.hpp"
#include "editor/map/context_manager.hpp"
#include "editor/map/map_context.hpp"
#include "filesystem.hpp"
#include "formula/string_utils.hpp"
#include "game_board.hpp"
#include "generators/map_create.hpp"
#include "generators/map_generator.hpp"
#include "gettext.hpp"
#include "editor/action/action.hpp"
#include "editor/controller/editor_controller.hpp"
#include "preferences/editor.hpp"
#include "gui/dialogs/edit_text.hpp"
#include "gui/dialogs/editor/generate_map.hpp"
#include "gui/dialogs/editor/new_map.hpp"
#include "gui/dialogs/editor/resize_map.hpp"
#include "gui/dialogs/file_dialog.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/widgets/window.hpp"
#include "gui/dialogs/editor/edit_scenario.hpp"
#include "gui/dialogs/editor/edit_side.hpp"
#include "terrain/translation.hpp"
#include <memory>
Include dependency graph for context_manager.cpp:

Go to the source code of this file.

Classes

class  editor::map_context_refresher
 Utility class to properly refresh the display when the map context object is replaced without duplicating code. More...
 

Namespaces

 editor
 Manage the empty-palette in the editor.
 

Macros

#define GETTEXT_DOMAIN   "wesnoth-editor"
 

Functions

static const std::string editor::get_menu_marker (const bool changed)
 

Variables

static std::vector< std::string > editor::saved_windows_
 

Macro Definition Documentation

#define GETTEXT_DOMAIN   "wesnoth-editor"

Definition at line 14 of file context_manager.cpp.