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contexts.cpp File Reference

Helper functions for the object which operates in the context of AI for specific side This is part of AI interface. More...

#include "ai/contexts.hpp"
#include "actions/attack.hpp"
#include "ai/actions.hpp"
#include "ai/composite/aspect.hpp"
#include "ai/composite/engine.hpp"
#include "ai/composite/goal.hpp"
#include "ai/composite/stage.hpp"
#include "ai/game_info.hpp"
#include "ai/lua/aspect_advancements.hpp"
#include "ai/manager.hpp"
#include "chat_events.hpp"
#include "config.hpp"
#include "display_chat_manager.hpp"
#include "game_board.hpp"
#include "game_config.hpp"
#include "game_display.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "pathfind/pathfind.hpp"
#include "recall_list_manager.hpp"
#include "resources.hpp"
#include "serialization/string_utils.hpp"
#include "team.hpp"
#include "terrain/filter.hpp"
#include "terrain/translation.hpp"
#include "time_of_day.hpp"
#include "tod_manager.hpp"
#include "units/unit.hpp"
#include "units/map.hpp"
#include "units/ptr.hpp"
#include "units/types.hpp"
#include "formula/variant.hpp"
#include <algorithm>
#include <cmath>
#include <cstdlib>
#include <ctime>
#include <iterator>
#include <ostream>
Include dependency graph for contexts.cpp:

Go to the source code of this file.

Namespaces

 ai
 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.
 

Macros

#define DBG_AI   LOG_STREAM(debug, log_ai)
 
#define LOG_AI   LOG_STREAM(info, log_ai)
 
#define WRN_AI   LOG_STREAM(warn, log_ai)
 
#define ERR_AI   LOG_STREAM(err, log_ai)
 

Variables

static lg::log_domain log_ai ("ai/general")
 

Detailed Description

Helper functions for the object which operates in the context of AI for specific side This is part of AI interface.

Definition in file contexts.cpp.

Macro Definition Documentation

#define DBG_AI   LOG_STREAM(debug, log_ai)

Definition at line 65 of file contexts.cpp.

Referenced by ai::readonly_context_impl::get_engine_by_cfg().

#define ERR_AI   LOG_STREAM(err, log_ai)
#define LOG_AI   LOG_STREAM(info, log_ai)

Definition at line 66 of file contexts.cpp.

#define WRN_AI   LOG_STREAM(warn, log_ai)

Definition at line 67 of file contexts.cpp.

Referenced by ai::readonly_context_impl::power_projection().

Variable Documentation

lg::log_domain log_ai("ai/general")
static