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editor_controller.cpp File Reference
#include "editor/map/context_manager.hpp"
#include "editor/action/action.hpp"
#include "editor/action/action_unit.hpp"
#include "editor/action/action_select.hpp"
#include "editor/controller/editor_controller.hpp"
#include "editor/palette/terrain_palettes.hpp"
#include "editor/palette/location_palette.hpp"
#include "editor/action/mouse/mouse_action.hpp"
#include "preferences/editor.hpp"
#include "gui/dialogs/edit_text.hpp"
#include "gui/dialogs/editor/custom_tod.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/preferences_dialog.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/dialogs/unit_list.hpp"
#include "gui/widgets/window.hpp"
#include "wml_exception.hpp"
#include "resources.hpp"
#include "reports.hpp"
#include "desktop/clipboard.hpp"
#include "floating_label.hpp"
#include "game_board.hpp"
#include "preferences/game.hpp"
#include "gettext.hpp"
#include "preferences/display.hpp"
#include "sound.hpp"
#include "units/unit.hpp"
#include "units/animation_component.hpp"
#include "quit_confirmation.hpp"
#include "utils/functional.hpp"
Include dependency graph for editor_controller.cpp:

Go to the source code of this file.

Namespaces

 editor
 Manage the empty-palette in the editor.
 

Macros

#define GETTEXT_DOMAIN   "wesnoth-editor"
 

Macro Definition Documentation

#define GETTEXT_DOMAIN   "wesnoth-editor"

Definition at line 14 of file editor_controller.cpp.