16 #define GETTEXT_DOMAIN "wesnoth-editor"
68 std::vector<std::shared_ptr<sound::music_track>> tracks;
70 for(
const config& editor_music : editor_music_range) {
73 tracks.push_back(std::move(track));
79 ERR_ED <<
"No editor music defined";
91 , mouse_handler_base()
100 , floating_label_manager_(nullptr)
101 , help_manager_(
help::help_manager::get_instance())
104 , music_tracks_(parse_editor_music(game_config_.child_range(
"editor_music")))
141 const std::string& schedule_id = schedule[
"id"];
143 const std::string& schedule_name = schedule[
"name"].empty() ? schedule[
"id"] : schedule[
"name"];
144 if (schedule_id.empty()) {
145 ERR_ED <<
"Missing ID attribute in a TOD Schedule.";
150 if (times ==
tods_.end()) {
151 std::pair<tods_map::iterator, bool> new_times =
152 tods_.emplace(schedule_id, std::pair(schedule_name, std::vector<time_of_day>()));
153 times = new_times.first;
155 ERR_ED <<
"Duplicate TOD Schedule identifiers.";
160 times->second.second.emplace_back(time);
166 ERR_ED <<
"No editor time-of-day defined";
201 ERR_ED <<
"Screenshot creation failed!";
210 std::string modified;
215 message =
_(
"Do you really want to quit?");
217 message =
_(
"Do you really want to quit? Changes to this map since the last save will be lost.");
219 message =
_(
"Do you really want to quit? The following maps were modified and all changes since the last save will be lost:");
220 message +=
"\n" + modified;
228 if (unit_dlg.
show()) {
241 std::vector<time_of_day> prev_schedule = manager.
times();
248 std::function<void(std::vector<time_of_day>)> update_func(
252 std::placeholders::_1));
256 static constexpr std::string_view ts_format =
"%Y-%m-%d_%H-%M-%S";
266 std::vector<time_of_day> schedule = tod_dlg.
get_schedule();
267 if(!gui2::dialogs::tod_new_schedule::execute(sch_id, sch_name)) {
274 if (sch_id.empty()) {
280 for (
auto map_elem :
tods_) {
281 if (sch_id == map_elem.first) {
287 tods_.emplace(sch_id, std::pair(sch_name, schedule));
312 unsigned i =
static_cast<unsigned>(
index);
316 if (i < context_manager_->open_maps()) {
338 return toolkit_->get_palette_manager()->can_scroll_up();
340 return toolkit_->get_palette_manager()->can_scroll_down();
342 return !
gui_->zoom_at_max();
344 return !
gui_->zoom_at_min();
444 return toolkit_->get_palette_manager()->active_palette().supports_swap();
642 tods_map::const_iterator it =
tods_.begin();
643 std::advance(it,
index);
644 const std::vector<time_of_day>& times1 = it->second.second;
650 tods_map::const_iterator it =
tods_.begin();
651 std::advance(it,
index);
652 const std::vector<time_of_day>& times1 = it->second.second;
668 return command_executor::get_action_state(cmd);
681 return command_executor::do_execute_command(cmd, press, release);
689 unsigned i =
static_cast<unsigned>(
index);
690 if (i < context_manager_->
size()) {
706 gui_->set_viewing_team_index(
index,
true);
708 toolkit_->get_palette_manager()->draw_contents();
713 const std::set<map_location>& area =
716 gui_->scroll_to_tiles({ area.begin(), area.end() });
740 std::advance(iter,
index);
749 std::advance(iter,
index);
758 un->anim_comp().set_standing();
768 gui_->set_zoom(
true);
773 gui_->set_zoom(
false);
778 gui_->toggle_default_zoom();
792 toolkit_->get_palette_manager()->scroll_up();
795 toolkit_->get_palette_manager()->scroll_down();
819 toolkit_->get_palette_manager()->active_palette().swap();
839 toolkit_->hotkey_set_mouse_action(command);
871 std::string filepath = dlg.
path();
900 bool unrenamable = un->unrenamable();
901 un->set_unrenamable(!unrenamable);
908 bool canrecruit = un->can_recruit();
909 un->set_can_recruit(!canrecruit);
910 un->anim_comp().set_standing();
917 bool loyal = un->loyal();
918 un->set_loyal(!loyal);
928 toolkit_->hotkey_set_mouse_action(command);
934 toolkit_->update_mouse_action_highlights();
938 toolkit_->update_mouse_action_highlights();
942 toolkit_->update_mouse_action_highlights();
946 toolkit_->update_mouse_action_highlights();
1071 toolkit_->get_palette_manager()->location_palette_->add_item(std::to_string(new_side_num));
1077 gui_->set_viewing_team_index(0,
true);
1078 gui_->set_playing_team_index(0);
1128 prefs::get().set_editor_help_text_shown(
gui().help_string_enabled());
1183 std::vector<config> items;
1184 for(
const auto&
c : items_arg) {
1185 const std::string&
id =
c[
"id"];
1191 items.emplace_back(
"id",
id);
1201 const std::string& first_id = items.front()[
"id"];
1204 std::vector<config> generated;
1206 if(first_id ==
"EDITOR-LOAD-MRU-PLACEHOLDER") {
1211 else if(first_id ==
"editor-switch-map") {
1216 else if(first_id ==
"editor-palette-groups") {
1218 toolkit_->get_palette_manager()->active_palette().expand_palette_groups_menu(generated);
1221 else if(first_id ==
"editor-switch-side") {
1226 else if(first_id ==
"editor-switch-area") {
1231 else if(first_id ==
"editor-switch-time") {
1236 else if(first_id ==
"editor-assign-local-time") {
1241 else if(first_id ==
"menu-unit-facings") {
1244 std::generate_n(std::back_inserter(generated), count, [dir = 0]()
mutable {
1249 else if(first_id ==
"editor-playlist") {
1252 [](
const std::shared_ptr<sound::music_track>& track) {
1253 return config{
"label", track->title().empty() ? track->id() : track->title()};
1257 else if(first_id ==
"editor-assign-schedule") {
1260 [](
const tods_map::value_type& tod) { return config{
"label", tod.second.first}; });
1263 else if(first_id ==
"editor-assign-local-schedule") {
1266 [](
const tods_map::value_type& tod) { return config{
"label", tod.second.first}; });
1276 if(items.size() > 1) {
1277 std::move(items.begin() + 1, items.end(), std::back_inserter(generated));
1285 gui_->clear_help_string();
1286 gui2::dialogs::preferences_dialog::display();
1288 gui_->queue_rerender();
1294 gui_->invalidate_all();
1302 if(un != units.
end()) {
1324 const std::string title(
N_(
"Change Unit ID"));
1325 const std::string
label(
N_(
"ID:"));
1327 if(un != units.
end()) {
1328 std::string
id = un->id();
1329 if (gui2::dialogs::edit_text::execute(title,
label,
id)) {
1341 const std::string title(
N_(
"Rename Unit"));
1342 const std::string
label(
N_(
"Name:"));
1344 if(un != units.
end()) {
1345 std::string name = un->name();
1346 if(gui2::dialogs::edit_text::execute(title,
label, name)) {
1359 if(
i->side() !=
gui().viewing_team().side()) {
1367 if (unit_dlg->show() && unit_dlg->is_selected()) {
1394 std::stringstream ssx, ssy;
1397 ssx <<
"x = " <<
i->wml_x();
1398 ssy <<
"y = " <<
i->wml_y();
1401 ssx <<
", " <<
i->wml_x();
1402 ssy <<
", " <<
i->wml_y();
1405 ssx <<
"\n" << ssy.str() <<
"\n";
1452 if (mouse_handler_base::mouse_motion_default(x, y,
update))
return;
1455 std::unique_ptr<editor_action> a;
1501 toolkit_->clear_mouseover_overlay();
1502 if (mouse_handler_base::left_click(x, y, browse))
1505 LOG_ED <<
"Left click, after generic handling";
1510 LOG_ED <<
"Left click action " << hex_clicked;
1539 toolkit_->clear_mouseover_overlay();
1540 if (mouse_handler_base::right_click(x, y, browse))
return true;
1541 LOG_ED <<
"Right click, after generic handling";
1544 LOG_ED <<
"Right click action " << hex_clicked;
1562 mouse_handler_base::right_mouse_up(x, y, browse);
1616 return toolkit_->get_palette_manager()->active_palette().action_pressed();
A config object defines a single node in a WML file, with access to child nodes.
child_itors child_range(std::string_view key)
void set_scroll_up(bool on)
void set_scroll_left(bool on)
void set_scroll_right(bool on)
const game_config_view & game_config_
void set_scroll_down(bool on)
virtual void play_slice()
virtual const unit_map & units() const =0
Sort-of-Singleton that many classes, both GUI and non-GUI, use to access the game data.
void toggle_debug_flag(DEBUG_FLAG flag)
void change_display_context(const display_context *dc)
virtual void highlight_hex(map_location hex)
void add_redraw_observer(const std::function< void(display &)> &f)
Adds a redraw observer, a function object to be called when a full rerender is queued.
@ DEBUG_COORDINATES
Overlays x,y coords on tiles.
@ DEBUG_NUM_BITMAPS
Overlays number of bitmaps on tiles.
@ DEBUG_TERRAIN_CODES
Overlays terrain codes on tiles.
void scroll_to_tile(const map_location &loc, SCROLL_TYPE scroll_type=ONSCREEN, bool check_fogged=true, bool force=true)
Scroll such that location loc is on-screen.
void invalidate_all()
Function to invalidate all tiles.
surface screenshot(bool map_screenshot=false)
Capture a (map-)screenshot into a surface.
const display_context & context() const
void queue_rerender()
Marks everything for rendering including all tiles and sidebar.
void set_debug_flag(DEBUG_FLAG flag, bool value)
const map_location & mouseover_hex() const
map_location hex_clicked_on(int x, int y) const
given x,y co-ordinates of an onscreen pixel, will return the location of the hex that this pixel corr...
virtual void select_hex(map_location hex)
Container action wrapping several actions into one.
Paint the same terrain on a number of locations on the map.
Randomize terrain in an area.
The editor_controller class contains the mouse and keyboard event handling routines for the editor.
const std::unique_ptr< context_manager > context_manager_
void preferences() override
Show the preferences dialog.
void refresh_image_cache()
Reload images.
void rename_unit() override
void right_drag_end(int x, int y, const bool browse) override
Called whenever the right mouse drag has "ended".
void unit_editor_dialog()
Show Unit Editor dialog.
bool can_execute_command(const hotkey::ui_command &command) const override
command_executor override
bool quit_confirm()
Show a quit confirmation dialog and returns true if the user pressed 'yes'.
void unit_list() override
void update_map_schedule(const std::vector< time_of_day > &schedule)
Updates schedule and the map display.
void scroll_up(bool on) override
Handle hotkeys to scroll map.
void cut_selection()
Cut the selection from the current map to the clipboard.
bool keep_menu_open() const override
command_executor override
void display_redraw_callback(display &)
Callback function passed to display to be called on queue_rerender.
std::unique_ptr< font::floating_label_context > floating_label_manager_
menu_type active_menu_
The currently invoked dropdown menu.
void undo() override
Undos an action in the current map context.
void left_mouse_up(int x, int y, const bool browse) override
Called when the left mouse button is up.
bool left_click(int x, int y, const bool browse) override
Overridden in derived classes, called on a left click (mousedown).
bool allow_mouse_wheel_scroll(int x, int y) override
Derived classes can override this to disable mousewheel scrolling under some circumstances,...
void touch_motion(int x, int y, const bool browse, bool update=false, map_location new_loc=map_location::null_location()) override
void select_addon()
Show dialog to select active addon or create a new one.
void unit_description() override
virtual std::vector< std::string > additional_actions_pressed() override
void perform_refresh_delete(std::unique_ptr< editor_action > action, bool drag_part=false)
Peform an action on the current map_context, then refresh the display and delete the pointer.
void init_tods(const game_config_view &game_config)
init the available time-of-day settings
bool initialize_addon()
Show dialog to select active addon or create a new one if one is not yet initialized.
const mouse_action & get_mouse_action() const
Get the current mouse action.
void status_table() override
map_context & get_current_map_context() const
std::unique_ptr< editor_toolkit > toolkit_
std::vector< std::shared_ptr< sound::music_track > > music_tracks_
void scroll_right(bool on) override
const std::unique_ptr< editor_display > gui_
The display object used and owned by the editor.
bool do_execute_command(const hotkey::ui_command &command, bool press=true, bool release=false) override
command_executor override
void export_selection_coords()
Export the WML-compatible list of selected tiles to the system clipboard.
void redo() override
Redos an action in the current map context.
editor_display & gui() override
Reference to the used display objects.
void perform_delete(std::unique_ptr< editor_action > action)
Perform an action, then delete the action object.
void right_mouse_up(int x, int y, const bool browse) override
Called when the right mouse button is up.
virtual hotkey::command_executor * get_hotkey_command_executor() override
Optionally get a command executor to handle context menu events.
void mouse_motion(int x, int y, const bool browse, bool update, map_location new_loc=map_location::null_location()) override
Called when a mouse motion event takes place.
EXIT_STATUS main_loop()
Editor main loop.
editor_controller(const editor_controller &)=delete
void custom_tods_dialog()
Display the settings dialog, used to control e.g.
void do_screenshot(const std::string &screenshot_filename="map_screenshot.png")
Takes a screenshot.
void toggle_grid() override
Grid toggle.
void scroll_left(bool on) override
bool right_click(int x, int y, const bool browse) override
Overridden in derived classes, called on a right click (mousedown).
void save_area()
Save the current selection to the active area.
void process_keyup_event(const SDL_Event &event) override
Process keyup (always).
void copy_selection()
Copy the selection on the current map to the clipboard.
void show_help() override
void init_gui()
init the display object and general set-up
hotkey::action_state get_action_state(const hotkey::ui_command &command) const override
command_executor override
bool right_click_show_menu(int x, int y, const bool browse) override
Called in the default right_click when the context menu is about to be shown, can be used for preproc...
void show_menu(const std::vector< config > &items_arg, const point &menu_loc, bool context_menu) override
command_executor override
static std::string current_addon_id_
void add_area()
Add a new area to the current context, filled with the selection if any.
void terrain_description() override
void scroll_down(bool on) override
void left_drag_end(int x, int y, const bool browse) override
Called whenever the left mouse drag has "ended".
bool do_quit_
Quit main loop flag.
void save_map() override
Save the map, open dialog if not named yet.
void set_help_string_enabled(bool value)
Sets whether the help text should be shown.
bool everything_selected() const
const std::set< map_location > & selection() const
Return the selection set.
List of starting locations and location ids.
const std::string & selected_item() const
Return the currently selected item.
void save_area(const std::set< map_location > &area)
void new_area(const std::set< map_location > &area)
void perform_partial_action(const editor_action &action)
Performs a partial action, assumes that the top undo action has been modified to maintain coherent st...
void remove_side()
removes the last side from the scenario
void set_active_area(int index)
virtual const unit_map & units() const override
Const units accessor.
void set_local_starting_time(int time)
int get_active_area() const
void toggle_track(const std::shared_ptr< sound::music_track > &track)
Remove the given track from the current playlist if present, else appends it.
void new_side()
Adds a new side to the map.
editor_action * last_undo_action()
void redo()
Re-does a previously undid action, and puts it back in the undo stack.
void set_starting_time(int time)
bool select_area(int index)
Select the nth tod area.
void perform_action(const editor_action &action)
Performs an action (thus modifying the map).
void undo()
Un-does the last action, and puts it in the redo stack for a possible redo.
void replace_schedule(const std::vector< time_of_day > &schedule)
void remove_area(int index)
void replace_local_schedule(const std::vector< time_of_day > &schedule)
Replace the [time]s of the currently active area.
const tod_manager * get_time_manager() const
void partial_undo()
Un-does a single step from a undo action chain.
virtual const editor_map & map() const override
Const map accessor.
const std::string & get_filename() const
void set_starting_position_labels(display &disp)
map_labels & get_labels()
virtual const std::vector< team > & teams() const override
Const teams accessor.
void save_schedule(const std::string &schedule_id, const std::string &schedule_name)
Save custom time of day schedule in the utils directory.
A map fragment – a collection of locations and information abut them.
virtual std::unique_ptr< editor_action > click_left(editor_display &disp, int x, int y)=0
A click, possibly the beginning of a drag.
virtual std::unique_ptr< editor_action > click_right(editor_display &disp, int x, int y)=0
A click, possibly the beginning of a drag.
virtual std::unique_ptr< editor_action > drag_end_right(editor_display &disp, int x, int y)
virtual bool has_context_menu() const
virtual std::unique_ptr< editor_action > up_left(editor_display &disp, int x, int y)
virtual void move(editor_display &disp, const map_location &hex)
Mouse move (not a drag).
virtual std::unique_ptr< editor_action > up_right(editor_display &disp, int x, int y)
virtual std::unique_ptr< editor_action > key_event(editor_display &disp, const SDL_Event &e)
Function called by the controller on a key event for the current mouse action.
virtual std::unique_ptr< editor_action > drag_left(editor_display &disp, int x, int y, bool &partial, editor_action *last_undo)
Drag operation.
virtual std::unique_ptr< editor_action > drag_right(editor_display &disp, int x, int y, bool &partial, editor_action *last_undo)
Drag operation.
virtual bool supports_brushes() const
Whether we need the brush bar, is used to grey it out.
virtual std::unique_ptr< editor_action > drag_end_left(editor_display &disp, int x, int y)
The end of dragging.
bool dragging_right_
RMB drag init flag.
bool dragging_left_
LMB drag init flag.
map_location drag_from_hex_
Drag start or mouse-down map location.
A class grating read only view to a vector of config objects, viewed as one config with all children ...
bool on_board_with_border(const map_location &loc) const
const terrain_type & get_terrain_info(const t_translation::terrain_code &terrain) const
const std::vector< time_of_day > get_schedule()
Return current schedule.
void register_callback(std::function< void(std::vector< time_of_day >)>)
Register callback for update.
Dialog that allows user to create custom unit types.
void write()
Write the cfg file.
file_dialog & set_path(const std::string &value)
Sets the initial file selection.
file_dialog & set_title(const std::string &value)
Sets the current dialog title text.
std::string path() const
Gets the current file selection.
@ auto_close
Enables auto close.
bool show(const unsigned auto_close_time=0)
Shows the window.
static std::unique_ptr< units_dialog > build_unit_list_dialog(std::vector< unit_const_ptr > &units_list)
virtual bool do_execute_command(const hotkey::ui_command &command, bool press=true, bool release=false)
virtual bool in_context_menu(const hotkey::ui_command &) const
Determines whether the command should be in the context menu or not.
void recalculate_labels()
Implements a quit confirmation dialog.
static bool show_prompt(const std::string &message)
static bool quit()
Shows the quit confirmation if needed.
static void quit_to_desktop()
static std::shared_ptr< music_track > create(const config &cfg)
std::vector< std::string > get_area_ids() const
const std::set< map_location > & get_area_by_index(int index) const
const std::vector< time_of_day > & times() const
int get_current_time() const
Container associating units to locations.
unit_iterator find(std::size_t id)
std::vector< std::reference_wrapper< const config > > config_array_view
static std::string _(const char *str)
std::string label
What to show in the filter's drop-down list.
auto format_local_timestamp(const std::chrono::system_clock::time_point &time, std::string_view format="%F %T")
void set(CURSOR_TYPE type)
Use the default parameter to reset cursors.
void copy_to_clipboard(const std::string &text)
Copies text to the clipboard.
bool open_object([[maybe_unused]] const std::string &path_or_url)
constexpr bool open_object_is_supported()
Returns whether open_object() is supported/implemented for the current platform.
Manage the empty-palette in the editor.
const t_translation::terrain_code & get_selected_bg_terrain()
std::string initialize_addon()
bool is_cfg(const std::string &filename)
Returns true if the file ends with the wmlfile extension.
bool is_map(const std::string &filename)
Returns true if the file ends with the mapfile extension.
std::string get_current_editor_dir(const std::string &addon_id)
Game configuration data as global variables.
void show_transient_message(const std::string &title, const std::string &message, const std::string &image, const bool message_use_markup, const bool title_use_markup)
Shows a transient message to the user.
void show_error_message(const std::string &msg, bool message_use_markup)
Shows an error message to the user.
void show_message(const std::string &title, const std::string &msg, const std::string &button_caption, const bool auto_close, const bool message_use_markup, const bool title_use_markup)
Shows a message to the user.
void show_terrain_description(const terrain_type &t)
void show_unit_description(const unit &u)
void show_help(const std::string &show_topic)
Open the help browser.
Keyboard shortcuts for game actions.
action_state on_if(bool condition)
Returns action_state::on if condition is true, else action_state::off.
action_state selected_if(bool condition)
Returns action_state::selected if condition is true, else action_state::deselected.
@ HOTKEY_EDITOR_TOOL_VILLAGE
@ HOTKEY_MINIMAP_DRAW_VILLAGES
@ HOTKEY_EDITOR_BRUSH_NW_SE
@ HOTKEY_EDITOR_SELECT_NONE
@ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CCW
@ HOTKEY_EDITOR_PALETTE_GROUPS
@ HOTKEY_TERRAIN_DESCRIPTION
@ HOTKEY_EDITOR_PALETTE_UPSCROLL
@ HOTKEY_EDITOR_SIDE_REMOVE
@ HOTKEY_EDITOR_BRUSH_NEXT
@ HOTKEY_EDITOR_TOOL_LABEL
@ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CW
@ HOTKEY_EDITOR_CLIPBOARD_PASTE
@ HOTKEY_EDITOR_PARTIAL_UNDO
@ HOTKEY_EDITOR_UNIT_TOGGLE_CANRECRUIT
@ HOTKEY_EDITOR_PALETTE_ITEM_SWAP
@ HOTKEY_EDITOR_TOOL_PAINT
@ HOTKEY_EDITOR_MAP_CLOSE
@ HOTKEY_EDITOR_MAP_GENERATE
@ HOTKEY_EDITOR_SELECTION_FLIP
@ HOTKEY_EDITOR_TOOL_FILL
@ HOTKEY_EDITOR_SCENARIO_SAVE_AS
@ HOTKEY_EDITOR_MAP_SAVE_AS
@ HOTKEY_UNIT_DESCRIPTION
@ HOTKEY_EDITOR_SELECT_ALL
@ HOTKEY_EDITOR_DRAW_COORDINATES
@ HOTKEY_EDITOR_TOOL_NEXT
@ HOTKEY_EDITOR_SELECTION_EXPORT
@ HOTKEY_EDITOR_PARTIAL_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_MAP_CREATE_MASK_TO
@ HOTKEY_EDITOR_SELECTION_CUT
@ HOTKEY_EDITOR_UNIT_CHANGE_ID
@ HOTKEY_MINIMAP_DRAW_TERRAIN
@ HOTKEY_EDITOR_DRAW_NUM_OF_BITMAPS
@ HOTKEY_EDITOR_BRUSH_SW_NE
@ HOTKEY_EDITOR_TOOL_UNIT
@ HOTKEY_EDITOR_HELP_TEXT_SHOWN
@ HOTKEY_EDITOR_CHANGE_ADDON_ID
@ HOTKEY_EDITOR_CUSTOM_TODS
@ HOTKEY_EDITOR_REFRESH_IMAGE_CACHE
@ HOTKEY_EDITOR_SELECTION_FILL
@ HOTKEY_EDITOR_CLIPBOARD_FLIP_VERTICAL
@ HOTKEY_EDITOR_MAP_SAVE_ALL
@ HOTKEY_EDITOR_SELECTION_ROTATE
@ HOTKEY_EDITOR_TOOL_STARTING_POSITION
@ HOTKEY_MINIMAP_CODING_TERRAIN
@ HOTKEY_EDITOR_NO_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_SELECTION_COPY
@ HOTKEY_MINIMAP_DRAW_UNITS
@ HOTKEY_EDITOR_PALETTE_DOWNSCROLL
@ HOTKEY_EDITOR_UNIT_TOGGLE_LOYAL
@ HOTKEY_EDITOR_MAP_APPLY_MASK
@ HOTKEY_EDITOR_LOCAL_TIME
@ HOTKEY_EDITOR_UNIT_FACING
@ HOTKEY_EDITOR_EDIT_UNIT
@ HOTKEY_EDITOR_SELECTION_RANDOMIZE
@ HOTKEY_EDITOR_SCENARIO_NEW
@ HOTKEY_EDITOR_MAP_SWITCH
@ HOTKEY_EDITOR_SELECT_INVERSE
@ HOTKEY_EDITOR_TOGGLE_TRANSITIONS
@ HOTKEY_EDITOR_AUTO_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_AREA_RENAME
@ HOTKEY_EDITOR_MAP_RESIZE
@ HOTKEY_EDITOR_DRAW_TERRAIN_CODES
@ HOTKEY_EDITOR_MAP_TO_SCENARIO
@ HOTKEY_EDITOR_AREA_REMOVE
@ HOTKEY_EDITOR_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_TOOL_SELECT
@ HOTKEY_EDITOR_AREA_SAVE
@ HOTKEY_EDITOR_REMOVE_LOCATION
@ HOTKEY_EDITOR_SIDE_EDIT
@ HOTKEY_EDITOR_SELECT_ADDON
@ HOTKEY_EDITOR_TOOL_ITEM
@ TITLE_SCREEN__RELOAD_WML
@ HOTKEY_EDITOR_UNIT_TOGGLE_RENAMEABLE
@ HOTKEY_EDITOR_SCENARIO_EDIT
@ HOTKEY_EDITOR_OPEN_ADDON
@ HOTKEY_EDITOR_MAP_REVERT
@ HOTKEY_EDITOR_CLIPBOARD_FLIP_HORIZONTAL
@ HOTKEY_MINIMAP_CODING_UNIT
void flush_cache()
Purges all image caches.
save_result save_image(const locator &i_locator, const std::string &filename)
int show_menu(lua_State *L)
Displays a popup menu at the current mouse position Best used from a [set_menu_item],...
Unit and team statistics.
::tod_manager * tod_manager
game_classification * classification
filter_context * filter_con
uint32_t get_mouse_button_mask()
Returns the current mouse button mask.
void play_music_once(const std::string &file)
std::size_t size(std::string_view str)
Length in characters of a UTF-8 string.
std::size_t index(std::string_view str, const std::size_t index)
Codepoint index corresponding to the nth character in a UTF-8 string.
std::string::const_iterator iterator
Desktop environment interaction functions.
@ partial
There are still moves and/or attacks possible, but the unit doesn't fit in the "unmoved" status.
#define ON_SCOPE_EXIT(...)
Run some arbitrary code (a lambda) when the current scope exits The lambda body follows this header,...
structure which will hide all current floating labels, and cause floating labels instantiated after i...
Used as the main parameter for can_execute_command/do_execute_command These functions are used to exe...
hotkey::HOTKEY_COMMAND hotkey_command
The hotkey::HOTKEY_COMMAND associated with this action, HOTKEY_NULL for actions that don't allow hotk...
int index
When this action was the result of a menu click, this is the index of the clicked item in the menu.
Encapsulates the map of the game.
direction
Valid directions which can be moved in our hexagonal world.
static std::string write_translated_direction(direction dir)
Helper class, don't construct this directly.
Add a special kind of assert to validate whether the input from WML doesn't contain any problems that...