The Battle for Wesnoth 1.21.0-dev
 
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editor_toolkit.cpp
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1/*
2 Copyright (C) 2012 - 2025
3 by Fabian Mueller <fabianmueller5@gmx.de>
4 Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY.
12
13 See the COPYING file for more details.
14*/
15
17#include "config.hpp"
18
25
26#include "game_config_view.hpp"
27#include "sdl/input.hpp" // get_mouse_state
28
29namespace editor {
30
32 : gui_(gui)
33 , key_()
34 , palette_manager_()
35 , mouse_action_(nullptr) // Will be set before this constructor ends.
36 , mouse_actions_()
37 , brush_(nullptr)
38 , brushes_()
39{
42 init_mouse_actions(c_manager);
43}
44
46
48{
49 for (const config &i : game_config.child_range("brush")) {
50 brushes_.emplace_back(i);
51 }
52 if (brushes_.empty()) {
53 ERR_ED << "No brushes defined!";
54 brushes_.emplace_back();
55 brushes_[0].add_relative_location(0, 0);
56 }
57 brush_ = &brushes_[0];
58}
59
64
66{
68 std::make_shared<mouse_action_paint>(&brush_, key_, *palette_manager_->terrain_palette_.get()));
70 std::make_shared<mouse_action_fill>(key_, *palette_manager_->terrain_palette_.get()));
72 std::make_shared<mouse_action_select>(&brush_, key_, *palette_manager_->empty_palette_.get()));
74 std::make_shared<mouse_action_starting_position>(key_, *palette_manager_->location_palette_.get()));
76 std::make_shared<mouse_action_map_label>(key_, *palette_manager_->empty_palette_.get()));
78 std::make_shared<mouse_action_unit>(key_, *palette_manager_->unit_palette_.get()));
80 std::make_shared<mouse_action_village>(key_, *palette_manager_->empty_palette_.get()));
82 std::make_shared<mouse_action_paste>(cmanager.get_clipboard(), key_, *palette_manager_->empty_palette_.get()));
84 std::make_shared<mouse_action_item>(key_, *palette_manager_->item_palette_.get()));
85
86 for (const theme::menu& menu : gui_.get_theme().menus()) {
87 if (menu.items().size() == 1) {
88 hotkey::HOTKEY_COMMAND hk = hotkey::get_hotkey_command(menu.items().front()["id"].str()).command;
89 mouse_action_map::iterator i = mouse_actions_.find(hk);
90 if (i != mouse_actions_.end()) {
91 i->second->set_toolbar_button(&menu);
92 }
93 }
94 }
95
98}
99
100
102{
103 mouse_action_map::iterator i = mouse_actions_.find(command);
104 if (i != mouse_actions_.end()) {
105 palette_manager_->active_palette().hide(true);
106 mouse_action_ = i->second;
107 palette_manager_->adjust_size();
108
111 palette_manager_->active_palette().hide(false);
112 } else {
113 ERR_ED << "Invalid hotkey command ("
114 << static_cast<int>(command) << ") passed to set_mouse_action";
115 }
116
117}
118
120{
121 mouse_action_map::const_iterator i = mouse_actions_.find(command);
122 return (i != mouse_actions_.end()) && (i->second == mouse_action_);
123}
124
129
131{
132 DBG_ED << __func__;
133 float x, y;
134 sdl::get_mouse_state(&x, &y);
135 map_location hex_clicked = gui_.hex_clicked_on(x,y);
137}
138
143
148
149void editor_toolkit::set_brush(const std::string& id) {
150
151 for (brush& i : brushes_) {
152 if (i.id() == id) {
153 brush_ = &i;
154 }
155 }
156}
157
159{
160 if (brush_ == &brushes_.back()) {
161 brush_ = &brushes_.front();
162 } else {
163 ++brush_;
164 }
165
167}
168
170{
171 palette_manager_->adjust_size();
172}
173
174
175} //Namespace editor
A config object defines a single node in a WML file, with access to child nodes.
Definition config.hpp:157
void invalidate_game_status()
Function to invalidate the game status displayed on the sidebar.
Definition display.hpp:308
theme & get_theme()
Definition display.hpp:382
map_location hex_clicked_on(int x, int y) const
given x,y co-ordinates of an onscreen pixel, will return the location of the hex that this pixel corr...
Definition display.cpp:533
The brush class represents a single brush – a set of relative locations around a "hotspot",...
Definition brush.hpp:27
map_fragment & get_clipboard()
brush * brush_
The current brush.
void cycle_brush()
Cycle to the next brush.
std::vector< brush > brushes_
All available brushes.
editor_toolkit(editor_display &gui, const game_config_view &game_config, context_manager &c_manager)
bool is_mouse_action_set(hotkey::HOTKEY_COMMAND command) const
std::shared_ptr< mouse_action > mouse_action_
The current mouse action.
void init_sidebar(const game_config_view &game_config)
init the sidebar objects
std::unique_ptr< palette_manager > palette_manager_
mouse_action_map mouse_actions_
void hotkey_set_mouse_action(hotkey::HOTKEY_COMMAND command)
Set the current mouse action based on a hotkey id.
mouse_action & get_mouse_action()
Get the current mouse action.
void init_brushes(const game_config_view &game_config)
init the brushes
common_palette & get_palette()
Get the current palette.
void init_mouse_actions(context_manager &c_manager)
init the mouse actions (tools)
void set_brush(const std::string &id)
void update_brush_highlights(editor_display &disp, const map_location &hex)
Unconditionally update the brush highlights for the current tool when hex is the center location.
common_palette & get_palette()
Getter for the associated palette.
virtual void set_mouse_overlay(editor_display &disp)
Set the mouse overlay for this action.
A class grating read only view to a vector of config objects, viewed as one config with all children ...
const std::vector< menu > & menus() const
Definition theme.hpp:256
Definitions for the interface to Wesnoth Markup Language (WML).
#define ERR_ED
#define DBG_ED
std::string id
Text to match against addon_info.tags()
Definition manager.cpp:199
Contains functions for cleanly handling SDL input.
Manage the empty-palette in the editor.
Definition action.cpp:31
Game configuration data as global variables.
General purpose widgets.
const hotkey_command & get_hotkey_command(std::string_view command)
Returns the hotkey_command with the given id.
@ HOTKEY_EDITOR_TOOL_VILLAGE
@ HOTKEY_EDITOR_TOOL_LABEL
@ HOTKEY_EDITOR_CLIPBOARD_PASTE
@ HOTKEY_EDITOR_TOOL_PAINT
@ HOTKEY_EDITOR_TOOL_FILL
@ HOTKEY_EDITOR_TOOL_UNIT
@ HOTKEY_EDITOR_TOOL_STARTING_POSITION
@ HOTKEY_EDITOR_TOOL_SELECT
@ HOTKEY_EDITOR_TOOL_ITEM
uint32_t get_mouse_state(float *x, float *y)
A wrapper for SDL_GetMouseState that gives coordinates in draw space.
Definition input.cpp:28
HOTKEY_COMMAND command
The command associated with this hotkey.
Encapsulates the map of the game.
Definition location.hpp:46
#define i