#include "game_events/manager.hpp"#include "game_events/handlers.hpp"#include "game_events/manager_impl.hpp"#include "game_events/pump.hpp"#include "game_data.hpp"#include "log.hpp"#include "resources.hpp"#include "serialization/string_utils.hpp"#include "utils/general.hpp"Go to the source code of this file.
Namespaces | |
| game_events | |
| Domain specific events. | |
Macros | |
| #define | DBG_NG LOG_STREAM(debug, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
| #define | WRN_NG LOG_STREAM(warn, log_engine) |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
| #define | LOG_EH LOG_STREAM(info, log_event_handler) |
| #define | DBG_EH LOG_STREAM(debug, log_event_handler) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
| static lg::log_domain | log_event_handler ("event_handler") |
| #define DBG_EH LOG_STREAM(debug, log_event_handler) |
Definition at line 36 of file manager.cpp.
| #define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 29 of file manager.cpp.
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 32 of file manager.cpp.
| #define LOG_EH LOG_STREAM(info, log_event_handler) |
Definition at line 35 of file manager.cpp.
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 30 of file manager.cpp.
| #define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 31 of file manager.cpp.
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