The Battle for Wesnoth
1.21.0-dev
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gui
dialogs
gamestate_inspector.hpp
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/*
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Copyright (C) 2009 - 2025
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by Yurii Chernyi <terraninfo@terraninfo.net>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#pragma once
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#include "
gui/dialogs/modal_dialog.hpp
"
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#include "
variable.hpp
"
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namespace
game_events
{
class
manager; }
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class
display_context
;
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namespace
gui2::dialogs
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{
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class
gamestate_inspector
:
public
modal_dialog
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{
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public
:
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class
model
;
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class
view
;
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class
controller
;
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gamestate_inspector
(
const
config
& vars,
const
game_events::manager
&
events
,
const
display_context
& dc,
const
std::string& title =
""
);
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DEFINE_SIMPLE_DISPLAY_WRAPPER
(
gamestate_inspector
);
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private
:
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virtual
void
pre_show
()
override
;
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virtual
const
std::string&
window_id
()
const override
;
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std::shared_ptr<view>
view_
;
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std::shared_ptr<model>
model_
;
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std::shared_ptr<controller>
controller_
;
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std::string
title_
;
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const
config
&
vars_
;
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const
game_events::manager
&
events_
;
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const
display_context
&
dc_
;
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};
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}
// namespace dialogs
config
A config object defines a single node in a WML file, with access to child nodes.
Definition
config.hpp:157
display_context
Abstract class for exposing game data that doesn't depend on the GUI, however which for historical re...
Definition
display_context.hpp:35
game_events::manager
The game event manager loads the scenario configuration object, and ensures that events are handled a...
Definition
manager.hpp:45
gui2::dialogs::gamestate_inspector::controller
Definition
gamestate_inspector.cpp:300
gui2::dialogs::gamestate_inspector::model
Definition
gamestate_inspector.cpp:72
gui2::dialogs::gamestate_inspector::view
Definition
gamestate_inspector.cpp:162
gui2::dialogs::gamestate_inspector
Definition
gamestate_inspector.hpp:28
gui2::dialogs::gamestate_inspector::events_
const game_events::manager & events_
Definition
gamestate_inspector.hpp:47
gui2::dialogs::gamestate_inspector::vars_
const config & vars_
Definition
gamestate_inspector.hpp:46
gui2::dialogs::gamestate_inspector::view_
std::shared_ptr< view > view_
Definition
gamestate_inspector.hpp:42
gui2::dialogs::gamestate_inspector::model_
std::shared_ptr< model > model_
Definition
gamestate_inspector.hpp:43
gui2::dialogs::gamestate_inspector::pre_show
virtual void pre_show() override
Actions to be taken before showing the window.
Definition
gamestate_inspector.cpp:910
gui2::dialogs::gamestate_inspector::title_
std::string title_
Definition
gamestate_inspector.hpp:45
gui2::dialogs::gamestate_inspector::controller_
std::shared_ptr< controller > controller_
Definition
gamestate_inspector.hpp:44
gui2::dialogs::gamestate_inspector::dc_
const display_context & dc_
Definition
gamestate_inspector.hpp:48
gui2::dialogs::gamestate_inspector::DEFINE_SIMPLE_DISPLAY_WRAPPER
DEFINE_SIMPLE_DISPLAY_WRAPPER(gamestate_inspector)
gui2::dialogs::gamestate_inspector::window_id
virtual const std::string & window_id() const override
The ID of the window to build.
gui2::dialogs::modal_dialog
Abstract base class for all modal dialogs.
Definition
modal_dialog.hpp:146
modal_dialog.hpp
events
Handling of system events.
Definition
chat_command_handler.cpp:25
game_events
Domain specific events.
Definition
callable_objects.hpp:30
gui2::dialogs
Definition
achievements_dialog.cpp:37
variable.hpp
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