16 #define GETTEXT_DOMAIN "wesnoth-lib"
50 inline std::string config_to_string(
const config& cfg)
57 inline std::string config_to_string(
const config& cfg,
const std::string& only_children)
63 return config_to_string(filtered);
83 if(std::size_t(which_page) >=
pages.size()) {
86 return data.substr(
pages[which_page].first,
pages[which_page].second);
103 return std::max<int>(
pages.size(), 1);
110 std::size_t
start = 0;
130 std::vector<std::pair<std::size_t,int>>
pages;
150 item[
"label"] =
label;
184 std::ostringstream out;
318 for(
auto& node :
selected->parent_node().children()) {
357 if(std::shared_ptr<T>
p = std::dynamic_pointer_cast<T>(
c)) {
361 std::shared_ptr<T>
p = std::make_shared<T>(*
this);
369 callbacks.emplace(node_path, [=, sub_controller = get_controller<C>()](
auto& node) {
370 std::invoke(fcn, *sub_controller, node);
374 template<
typename C,
typename T>
377 callbacks.emplace(node_path, [=, sub_controller = get_controller<C>()](
auto& node) {
378 std::invoke(fcn, *sub_controller, node, param);
414 .
widget(
"name",
"variables")
425 .
widget(
"name",
"menu items")
435 for(
int side = 1; side <= sides; side++) {
436 std::ostringstream
label;
437 label <<
"team " << side;
440 label <<
" (" << name <<
")";
499 for(
const auto& attr :
vars().attribute_range())
502 view().stuff_list_entry(&node,
"basic")
503 .
widget(
"name", attr.first)
508 std::map<std::string, std::size_t> wml_array_sizes;
510 for(
const auto [key, cfg] :
vars().all_children_view())
512 std::ostringstream cur_str;
513 cur_str <<
"[" << key <<
"][" << wml_array_sizes[key] <<
"]";
516 view().stuff_list_entry(&node,
"basic")
517 .
widget(
"name", cur_str.str())
520 wml_array_sizes[key]++;
536 const std::string& var = lbl->get_label();
537 std::size_t n_start = var.find_last_of(
'[') + 1;
538 std::size_t n_len = var.size() - n_start - 1;
539 int n =
std::stoi(var.substr(n_start, n_len));
540 model().
set_data(config_to_string(
vars().mandatory_child(var.substr(1, n_start - 3),
n)));
552 for(
const auto & cfg :
events.child_range(is_wmi ?
"menu_item" :
"event"))
554 std::string name = is_wmi ? cfg[
"id"] : cfg[
"name"];
555 bool named_event = !is_wmi && !cfg[
"id"].empty();
557 auto progress =
view()
562 std::ostringstream out;
563 out <<
"id=\"" << cfg[
"id"] <<
'"';
564 progress.
widget(
"id", out.str());
585 progress.
widget(
"loc",
s.str());
589 progress.
widget(
"side",
s.str(),
true);
596 s <<
"id=\"" << u.
id() <<
'"';
597 progress.
widget(
"id",
s.str());
603 progress.
widget(
"level",
s.str());
607 progress.
widget(
"xp",
s.str());
611 progress.
widget(
"hp",
s.str());
646 for(
const auto& attr : u->variables().attribute_range())
649 view().stuff_list_entry(&node,
"basic")
650 .
widget(
"name", attr.first)
655 std::map<std::string, std::size_t> wml_array_sizes;
657 for(
const auto [key, cfg] : u->variables().all_children_view())
659 std::ostringstream cur_str;
660 cur_str <<
"[" << key <<
"][" << wml_array_sizes[key] <<
"]";
663 view().stuff_list_entry(&node,
"basic")
664 .
widget(
"name", cur_str.str())
667 wml_array_sizes[key]++;
689 const std::string& var = lbl->get_label();
690 std::size_t n_start = var.find_last_of(
'[') + 1;
691 std::size_t n_len = var.size() - n_start - 1;
692 int n =
std::stoi(var.substr(n_start, n_len));
693 model().
set_data(config_to_string(u->variables().mandatory_child(var.substr(1, n_start - 3),
n)));
708 view().stuff_list_entry(&node,
"basic")
714 view().stuff_list_entry(&node,
"basic")
715 .
widget(
"name",
"recall list")
720 view().stuff_list_entry(&node,
"basic")
726 view().stuff_list_entry(&node,
"basic")
727 .
widget(
"name",
"variables")
742 view().stuff_list_entry(&node,
"basic")
743 .
widget(
"name",
"engines")
748 view().stuff_list_entry(&node,
"basic")
754 view().stuff_list_entry(&node,
"basic")
755 .
widget(
"name",
"aspects")
760 view().stuff_list_entry(&node,
"basic")
766 view().stuff_list_entry(&node,
"basic")
767 .
widget(
"name",
"component structure")
777 std::string
tag = lbl->get_label();
791 for(
const unit_ptr& u :
dc().get_team(side).recall_list()) {
815 std::ostringstream
s;
818 if(
i->side() != side) {
821 s <<
'(' <<
i->get_location() <<
") ";
822 if(
i->can_recruit()) {
826 s <<
"\nid=\"" <<
i->id() <<
"\" (" <<
i->type_id() <<
")\n"
827 <<
"L" <<
i->level() <<
"; " <<
i->experience() <<
'/'
828 <<
i->max_experience() <<
" XP; " <<
i->hitpoints() <<
'/'
829 <<
i->max_hitpoints() <<
" HP\n";
830 for(
const auto & str :
i->get_traits_list())
832 s <<
"\t" << str << std::endl;
849 for(
const auto& attr :
t.variables().attribute_range())
852 view().stuff_list_entry(&node,
"basic")
853 .
widget(
"name", attr.first)
859 std::map<std::string, std::size_t> wml_array_sizes;
861 for(
const auto [key, cfg] :
t.variables().all_children_view())
863 std::ostringstream cur_str;
864 cur_str <<
"[" << key <<
"][" << wml_array_sizes[key] <<
"]";
867 view().stuff_list_entry(&node,
"basic")
868 .
widget(
"name", cur_str.str())
872 wml_array_sizes[key]++;
890 const std::string& var = lbl->get_label();
891 std::size_t n_start = var.find_last_of(
'[') + 1;
892 std::size_t n_len = var.size() - n_start - 1;
893 int n =
std::stoi(var.substr(n_start, n_len));
894 model().
set_data(config_to_string(
t.variables().mandatory_child(var.substr(1, n_start - 3),
n)));
907 model_.reset(
new model);
916 find_widget<styled_widget>(
"inspector_name").set_label(
title_);
Managing the AIs lifecycle - headers TODO: Refactor history handling and internal commands.
static manager & get_singleton()
A config object defines a single node in a WML file, with access to child nodes.
void clear_children(T... keys)
child_itors child_range(config_key_type key)
config & add_child(config_key_type key)
Abstract class for exposing game data that doesn't depend on the GUI, however which for historical re...
const team & get_team(int side) const
This getter takes a 1-based side number, not a 0-based team number.
virtual const std::vector< team > & teams() const =0
virtual const unit_map & units() const =0
The game event manager loads the scenario configuration object, and ensures that events are handled a...
void write_events(config &cfg, bool include_nonserializable=false) const
void show_list(tree_view_node &node, bool is_wmi)
void show_event(tree_view_node &node, bool is_wmi)
event_mode_controller(gamestate_inspector::controller &c)
void handle_copy_button_clicked()
void handle_page_button_clicked(bool next)
std::map< std::vector< int >, node_callback > node_callback_map
void set_node_callback(const std::vector< int > &node_path, void(C::*fcn)(tree_view_node &, T), T param)
const game_events::manager & events_
void handle_stuff_list_item_clicked(widget &tree)
controller(model &m, view &v, const config &vars, const game_events::manager &events, const display_context &dc)
void handle_lua_button_clicked(window &window)
void bind(window &window)
node_callback_map callbacks
std::vector< std::shared_ptr< single_mode_controller > > controllers
std::function< void(tree_view_node &)> node_callback
std::shared_ptr< T > get_controller()
const display_context & dc_
void set_node_callback(const std::vector< int > &node_path, void(C::*fcn)(tree_view_node &))
void build_stuff_list(window &window)
std::string get_data_paged(int which_page)
void set_data(const std::string &new_data)
unsigned int page_characters
std::string get_data_full() const
std::vector< std::pair< std::size_t, int > > pages
stuff_list_adder stuff_list_entry(tree_view_node *parent, const std::string &defn)
const game_events::manager & events_
std::shared_ptr< view > view_
std::shared_ptr< model > model_
virtual void pre_show() override
Actions to be taken before showing the window.
std::shared_ptr< controller > controller_
const display_context & dc_
static void display(lua_kernel_base *lk)
Display a new console, using given video and lua kernel.
Abstract base class for all modal dialogs.
const game_events::manager & events() const
virtual ~single_mode_controller()
gamestate_inspector::view & view()
single_mode_controller(gamestate_inspector::controller &c)
gamestate_inspector::controller & c
const display_context & dc() const
const config & vars() const
gamestate_inspector::model & model()
tree_view_node & stuff_list_
stuff_list_adder(tree_view_node &stuff_list, const std::string &defn)
stuff_list_adder & widget(const std::string &ref, const std::string &label, bool markup=false)
void show_var(tree_view_node &node, int side)
void show_ai_tree(tree_view_node &node, int side)
void show_ai(tree_view_node &node, int side)
void show_vars(tree_view_node &node, int side)
void show_recall(tree_view_node &node, int side)
void show_unit(tree_view_node &node, int side)
void show_array(tree_view_node &node, int side)
void show_ai_components(tree_view_node &node, int side)
void show_units(tree_view_node &node, int side)
void show_list(tree_view_node &node, int side)
team_mode_controller(gamestate_inspector::controller &c)
void show_recall_unit(tree_view_node &node, int side)
void show_var(tree_view_node &node)
unit_mode_controller(gamestate_inspector::controller &c)
void show_array(tree_view_node &node)
void show_list(tree_view_node &node)
void show_unit(tree_view_node &node)
void show_array(tree_view_node &node)
variable_mode_controller(gamestate_inspector::controller &c)
void show_list(tree_view_node &node)
void show_var(tree_view_node &node)
std::vector< int > describe_path() const
Calculates the node indices needed to get from the root node to this node.
widget * find(const std::string_view id, const bool must_be_active) override
See widget::find.
std::size_t count_children() const
The number of children in this widget.
tree_view_node & add_child(const std::string &id, const widget_data &data, const int index=-1)
Constructs a new child node.
const tree_view_node & get_root_node() const
base class of top level items, the only item which needs to store the final canvases to draw on.
iterator begin()
begin iterator
This class stores all the data for a single 'side' (in game nomenclature).
const std::string & color() const
recall_list_manager & recall_list()
const t_string & user_team_name() const
This class represents a single unit of a specific type.
int max_hitpoints() const
The max number of hitpoints this unit can have.
int level() const
The current level of this unit.
int hitpoints() const
The current number of hitpoints this unit has.
const std::string & type_id() const
The id of this unit's type.
int experience() const
The current number of experience points this unit has.
bool can_recruit() const
Whether this unit can recruit other units - ie, are they a leader unit.
const std::string & id() const
Gets this unit's id.
int side() const
The side this unit belongs to.
int max_experience() const
The max number of experience points this unit can have.
const map_location & get_location() const
The current map location this unit is at.
std::vector< std::string > get_traits_list() const
Gets a list of the traits this unit currently has, including hidden traits.
std::string label
What to show in the filter's drop-down list.
void copy_to_clipboard(const std::string &text)
Copies text to the clipboard.
EXIT_STATUS start(bool clear_id, const std::string &filename, bool take_screenshot, const std::string &screenshot_filename)
Main interface for launching the editor from the title screen.
Handling of system events.
const std::vector< color_t > & tc_info(std::string_view name)
static stuff_list_adder add_unit_entry(stuff_list_adder &progress, const unit &u, const display_context &dc)
REGISTER_DIALOG(editor_edit_unit)
void connect_signal_notify_modified(dispatcher &dispatcher, const signal_notification &signal)
Connects a signal handler for getting a notification upon modification.
void connect_signal_mouse_left_click(dispatcher &dispatcher, const signal &signal)
Connects a signal handler for a left mouse button click.
std::map< std::string, widget_item > widget_data
std::map< std::string, t_string > widget_item
void write(std::ostream &out, const configr_of &cfg, unsigned int level)
std::string span_color(const color_t &color, Args &&... data)
Applies Pango markup to the input specifying its display color.
std::string tag(std::string_view tag, Args &&... data)
Wraps the given data in the specified tag.
int stoi(std::string_view str)
Same interface as std::stoi and meant as a drop in replacement, except:
std::string bool_string(const bool value)
Converts a bool value to 'true' or 'false'.
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
int get_pixel_scale()
Get the current active pixel scale multiplier.
std::shared_ptr< unit > unit_ptr
The basic class for representing 8-bit RGB or RGBA colour values.
static map_location::direction n
static map_location::direction s