The Battle for Wesnoth  1.19.0-dev
Classes | Namespaces | Macros | Functions
gamestate_inspector.cpp File Reference
#include "gui/dialogs/gamestate_inspector.hpp"
#include "gui/auxiliary/find_widget.hpp"
#include "gui/dialogs/lua_interpreter.hpp"
#include "gui/widgets/button.hpp"
#include "gui/widgets/label.hpp"
#include "gui/widgets/tree_view.hpp"
#include "gui/widgets/tree_view_node.hpp"
#include "gui/widgets/window.hpp"
#include "desktop/clipboard.hpp"
#include "font/text_formatting.hpp"
#include "game_events/manager.hpp"
#include "serialization/parser.hpp"
#include "gettext.hpp"
#include "recall_list_manager.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "units/map.hpp"
#include "ai/manager.hpp"
#include "display_context.hpp"
#include "video.hpp"
#include <vector>
#include <functional>
Include dependency graph for gamestate_inspector.cpp:

Go to the source code of this file.

Classes

class  gui2::dialogs::gamestate_inspector::model
 
class  gui2::dialogs::stuff_list_adder
 
class  gui2::dialogs::gamestate_inspector::view
 
class  gui2::dialogs::single_mode_controller
 
class  gui2::dialogs::variable_mode_controller
 
class  gui2::dialogs::event_mode_controller
 
class  gui2::dialogs::unit_mode_controller
 
class  gui2::dialogs::team_mode_controller
 
class  gui2::dialogs::gamestate_inspector::controller
 

Namespaces

 gui2
 Generic file dialog.
 
 gui2::dialogs
 

Macros

#define GETTEXT_DOMAIN   "wesnoth-lib"
 

Functions

static stuff_list_adder gui2::dialogs::add_unit_entry (stuff_list_adder &progress, const unit &u, const display_context &dc)
 

Macro Definition Documentation

◆ GETTEXT_DOMAIN

#define GETTEXT_DOMAIN   "wesnoth-lib"

Definition at line 16 of file gamestate_inspector.cpp.