The Battle for Wesnoth  1.19.0-dev
Namespaces | Macros | Functions | Variables
singleplayer.cpp File Reference
#include "game_initialization/singleplayer.hpp"
#include "config.hpp"
#include "game_initialization/configure_engine.hpp"
#include "game_initialization/connect_engine.hpp"
#include "game_initialization/create_engine.hpp"
#include "game_launcher.hpp"
#include "gui/dialogs/campaign_selection.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/sp_options_configure.hpp"
#include "gui/widgets/retval.hpp"
#include "wml_exception.hpp"
Include dependency graph for singleplayer.cpp:

Go to the source code of this file.

Namespaces

 sp
 

Macros

#define ERR_NG   LOG_STREAM(err, log_engine)
 

Functions

bool sp::select_campaign (saved_game &state, jump_to_campaign_info jump_to_campaign)
 
bool sp::configure_campaign (saved_game &state, ng::create_engine &create_eng)
 

Variables

static lg::log_domain log_engine ("engine")
 

Macro Definition Documentation

◆ ERR_NG

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 29 of file singleplayer.cpp.

Variable Documentation

◆ log_engine

lg::log_domain log_engine("engine") ( "engine"  )
static