The Battle for Wesnoth  1.13.10+dev
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singleplayer.cpp File Reference
#include "game_initialization/singleplayer.hpp"
#include "config.hpp"
#include "game_config_manager.hpp"
#include "gui/dialogs/campaign_selection.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/multiplayer/mp_staging.hpp"
#include "gui/dialogs/sp_options_configure.hpp"
#include "gui/widgets/window.hpp"
#include "wml_exception.hpp"
Include dependency graph for singleplayer.cpp:

Go to the source code of this file.

Namespaces

 sp
 

Macros

#define ERR_NG   LOG_STREAM(err, log_engine)
 

Functions

bool sp::enter_create_mode (CVideo &video, const config &game_config, saved_game &state, jump_to_campaign_info jump_to_campaign)
 
bool sp::enter_configure_mode (CVideo &video, const config &game_config, saved_game &state, ng::create_engine &create_eng)
 
bool sp::enter_connect_mode (CVideo &, const config &, saved_game &state)
 

Variables

static lg::log_domain log_engine ("engine")
 

Macro Definition Documentation

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 25 of file singleplayer.cpp.

Referenced by sp::enter_create_mode().

Variable Documentation

lg::log_domain log_engine("engine")
static