#include "actions/undo_action.hpp"#include "game_board.hpp"#include "log.hpp"#include "scripting/game_lua_kernel.hpp"#include "resources.hpp"#include "variable.hpp"#include "game_data.hpp"#include "units/unit.hpp"#include "utils/general.hpp"#include "utils/ranges.hpp"#include "sound.hpp"#include <cassert>#include <iterator>#include <algorithm>Go to the source code of this file.
Namespaces | |
| actions | |
Macros | |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
| static auto | actions::red_undo_event = undo_action_container::subaction_factory<undo_event>() |
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 33 of file undo_action.cpp.
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 34 of file undo_action.cpp.
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