#include "gui/dialogs/unit_recall.hpp"#include "serialization/markup.hpp"#include "gui/dialogs/edit_text.hpp"#include "gui/dialogs/message.hpp"#include "gui/widgets/listbox.hpp"#include "gui/widgets/button.hpp"#include "gui/widgets/image.hpp"#include "gui/widgets/label.hpp"#include "gui/widgets/text_box.hpp"#include "gui/widgets/unit_preview_pane.hpp"#include "gui/widgets/window.hpp"#include "help/help.hpp"#include "game_board.hpp"#include "gettext.hpp"#include "replay_helper.hpp"#include "play_controller.hpp"#include "resources.hpp"#include "synced_context.hpp"#include "team.hpp"#include "units/unit.hpp"#include "units/ptr.hpp"#include "units/types.hpp"#include "utils/ci_searcher.hpp"#include <functional>#include "whiteboard/manager.hpp"Go to the source code of this file.
Namespaces | |
| gui2 | |
| Generic file dialog. | |
| gui2::dialogs | |
Macros | |
| #define | GETTEXT_DOMAIN "wesnoth-lib" |
| #define | LOG_DP LOG_STREAM(info, log_display) |
Functions | |
| template<typename T > | |
| static void | gui2::dialogs::dump_recall_list_to_console (const T &units) |
| static const std::string | gui2::dialogs::maybe_inactive (const std::string &str, bool active) |
| static std::string | gui2::dialogs::format_level_string (const int level, bool recallable) |
| static std::string | gui2::dialogs::format_cost_string (int unit_recall_cost, const int team_recall_cost) |
| static std::string | gui2::dialogs::get_title_suffix (int side_num) |
Variables | |
| static lg::log_domain | log_display ("display") |
| static std::pair | gui2::dialogs::sort_default { std::string{"sort_2"}, sort_order::type::descending } |
| static utils::optional< decltype(sort_default)> | gui2::dialogs::sort_last |
| static const color_t | gui2::dialogs::inactive_row_color (0x96, 0x96, 0x96) |
| #define GETTEXT_DOMAIN "wesnoth-lib" |
Definition at line 15 of file unit_recall.cpp.
| #define LOG_DP LOG_STREAM(info, log_display) |
Definition at line 46 of file unit_recall.cpp.
|
static |
Referenced by gui2::dialogs::dump_recall_list_to_console().