The Battle for Wesnoth  1.19.5+dev
action_item.cpp
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1 /*
2  Copyright (C) 2008 - 2024
3  by Fabian Mueller <fabianmueller5@gmx.de>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 /**
17  * @file
18  * Editor item action class
19  */
20 
21 // TODO is a textdomain needed?
22 #define GETTEXT_DOMAIN "wesnoth-editor"
23 
25 
26 
27 namespace editor
28 {
29 IMPLEMENT_ACTION(item)
30 
31 std::unique_ptr<editor_action> editor_action_item::perform(map_context& mc) const
32 {
33  auto undo = std::make_unique<editor_action_item_delete>(loc_);
34  perform_without_undo(mc);
35  return undo;
36 }
37 
39 {
40  //
41  // mc.get_items().add(loc_,u_);
42  // mc.get_items().find(loc_)->set_location(loc_);
43  // mc.add_changed_location(loc_);
44 }
45 
46 IMPLEMENT_ACTION(item_delete)
47 
48 std::unique_ptr<editor_action> editor_action_item_delete::perform(map_context& /*mc*/) const
49 {
50  // item_map& items = mc.get_items();
51  // item_map::const_item_iterator item_it = items.find(loc_);
52  //
53  // editor_action_ptr undo;
54  // if (item_it != items.end()) {
55  // undo.reset(new editor_action_item(loc_, *item_it));
56  // perform_without_undo(mc);
57  // return undo.release();
58  // }
59  return nullptr;
60 }
61 
63 {
64  // item_map& items = mc.get_items();
65  // if (!items.erase(loc_)) {
66  // ERR_ED << "Could not delete item on " << loc_.x << "/" << loc_.y;
67  // } else {
68  // mc.add_changed_location(loc_);
69  // }
70 }
71 
72 IMPLEMENT_ACTION(item_replace)
73 
74 std::unique_ptr<editor_action> editor_action_item_replace::perform(map_context& mc) const
75 {
76  auto undo = std::make_unique<editor_action_item_replace>(new_loc_, loc_);
77 
78  perform_without_undo(mc);
79  return undo;
80 }
81 
83 {
84  // item_map& items = mc.get_items();
85  // items.move(loc_, new_loc_);
86  // item::clear_status_caches();
87  //
88  // item& u = *items.find(new_loc_);
89  // //TODO do we still need set_standing?
90  // u.anim_comp().set_standing();
91  //
92  // mc.add_changed_location(loc_);
93  // mc.add_changed_location(new_loc_);
94  //
95  // /* @todo
96  // if (mc.map().is_village(new_loc_)) {
97  // (*(resources::gameboard->teams()))[u.side()].get_village(new_loc_);
98  // }
99  // */
100  //
101  // TODO: check if that is useful
102  // game_display::get_singleton()->invalidate_item_after_move(loc_, new_loc_);
103  // display::get_singleton()->draw();
104 }
105 
106 IMPLEMENT_ACTION(item_facing)
107 
108 std::unique_ptr<editor_action> editor_action_item_facing::perform(map_context& mc) const
109 {
110  auto undo = std::make_unique<editor_action_item_facing>(loc_, old_direction_, new_direction_);
111  perform_without_undo(mc);
112  return undo;
113 }
114 
116 {
117  // item_map& items = mc.get_items();
118  // item_map::item_iterator item_it = items.find(loc_);
119  //
120  // if (item_it != items.end()) {
121  // item_it->set_facing(new_direction_);
122  // item_it->set_standing();
123  // }
124 }
125 
126 } // end namespace editor
#define IMPLEMENT_ACTION(id)
Helper macro to implement common action methods.
Editor action classes.
Remove a item from the map.
Definition: action_item.hpp:66
void perform_without_undo(map_context &mc) const override
Perform the action without creating an undo action.
Definition: action_item.cpp:62
void perform_without_undo(map_context &mc) const override
Perform the action without creating an undo action.
void perform_without_undo(map_context &mc) const override
Perform the action without creating an undo action.
Definition: action_item.cpp:82
place a new item on the map
Definition: action_item.hpp:45
void perform_without_undo(map_context &mc) const override
Perform the action without creating an undo action.
Definition: action_item.cpp:38
Base class for all editor actions.
Definition: action_base.hpp:42
This class wraps around a map to provide a concise interface for the editor to work with.
Definition: map_context.hpp:63
map_location loc_
Manage the empty-palette in the editor.
Definition: action.cpp:31