Strategic movement routine, taken from default AI. More...
#include "ai/default/ca_move_to_targets.hpp"
#include "ai/actions.hpp"
#include "game_board.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "resources.hpp"
#include "units/unit.hpp"
#include "terrain/filter.hpp"
#include "pathfind/pathfind.hpp"
#include "pathfind/teleport.hpp"
#include <deque>
Go to the source code of this file.
Classes | |
struct | ai::ai_default_rca::move_cost_calculator |
class | ai::ai_default_rca::remove_wrong_targets |
struct | ai::ai_default_rca::rated_target |
struct | ai::ai_default_rca::rated_target_comparer |
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
ai::ai_default_rca | |
Macros | |
#define | DBG_AI LOG_STREAM(debug, log_ai_testing_ca_move_to_targets) |
#define | LOG_AI LOG_STREAM(info, log_ai_testing_ca_move_to_targets) |
#define | WRN_AI LOG_STREAM(warn, log_ai_testing_ca_move_to_targets) |
#define | ERR_AI LOG_STREAM(err, log_ai_testing_ca_move_to_targets) |
Variables | |
static lg::log_domain | ai::ai_default_rca::log_ai_testing_ca_move_to_targets ("ai/ca/move_to_targets") |
Strategic movement routine, taken from default AI.
Definition in file ca_move_to_targets.cpp.
#define DBG_AI LOG_STREAM(debug, log_ai_testing_ca_move_to_targets) |
Definition at line 40 of file ca_move_to_targets.cpp.
#define ERR_AI LOG_STREAM(err, log_ai_testing_ca_move_to_targets) |
Definition at line 43 of file ca_move_to_targets.cpp.
#define LOG_AI LOG_STREAM(info, log_ai_testing_ca_move_to_targets) |
Definition at line 41 of file ca_move_to_targets.cpp.
#define WRN_AI LOG_STREAM(warn, log_ai_testing_ca_move_to_targets) |
Definition at line 42 of file ca_move_to_targets.cpp.