#include <savegame.hpp>
Public Member Functions | |
| oos_savegame (saved_game &gamestate, bool &ignore) | |
| void | set_title (const std::string &val) |
| Customize the dialog's caption. More... | |
Public Member Functions inherited from savegame::ingame_savegame | |
| ingame_savegame (saved_game &gamestate, const compression::format compress_saves) | |
Public Member Functions inherited from savegame::savegame | |
| virtual | ~savegame () |
| bool | save_game_automatic (bool ask_for_overwrite=false, const std::string &filename="") |
| Saves a game without user interaction, unless the file exists and it should be asked to overwrite it. More... | |
| bool | save_game_interactive (const std::string &message, DIALOG_TYPE dialog_type) |
| Save a game interactively through the savegame dialog. More... | |
| const std::string & | filename () const |
| std::string | create_filename () const |
| Build the filename according to the specific savegame's needs. More... | |
| std::string | create_filename (unsigned int turn_number) const |
| Build the filename for the specified turn. More... | |
Private Member Functions | |
| virtual int | show_save_dialog (const std::string &message, DIALOG_TYPE dialog_type) override |
| Display the save game dialog. More... | |
Private Attributes | |
| bool & | ignore_ |
Additional Inherited Members | |
Public Types inherited from savegame::savegame | |
| enum | DIALOG_TYPE { YES_NO , OK_CANCEL } |
Protected Member Functions inherited from savegame::savegame | |
| savegame (saved_game &gamestate, const compression::format compress_saves, const std::string &title="Save") | |
| The only constructor of savegame. More... | |
| bool | save_game (const std::string &filename="") |
| Save a game without any further user interaction. More... | |
| bool | check_filename (const std::string &filename) |
| Check, if the filename contains illegal constructs like ".gz". More... | |
| void | set_error_message (const std::string &error_message) |
| Customize the standard error message. More... | |
| const std::string & | title () const |
| const saved_game & | gamestate () const |
| void | before_save () |
| If there needs to be some data fiddling before saving the game, this is the place to go. More... | |
Protected Attributes inherited from savegame::savegame | |
| std::string | filename_ |
| Filename of the savegame file on disk. More... | |
| std::string | title_ |
| Title of the savegame dialog. More... | |
| std::shared_ptr< save_index_class > | save_index_manager_ |
| Will (at the time of writing) be save_index_class::default_saves_dir(). More... | |
Definition at line 267 of file savegame.hpp.
| savegame::oos_savegame::oos_savegame | ( | saved_game & | gamestate, |
| bool & | ignore | ||
| ) |
Definition at line 555 of file savegame.cpp.
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inline |
Customize the dialog's caption.
Definition at line 273 of file savegame.hpp.
References savegame::savegame::title_.
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overrideprivatevirtual |
Display the save game dialog.
Reimplemented from savegame::savegame.
Definition at line 561 of file savegame.cpp.
References gui2::CANCEL, savegame::savegame::check_filename(), savegame::savegame::filename_, gui2::window::get_retval(), ignore_, gui2::dialogs::modal_dialog::show(), and savegame::savegame::title().
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private |
Definition at line 278 of file savegame.hpp.
Referenced by show_save_dialog().