The Battle for Wesnoth  1.19.6+dev
Public Member Functions | List of all members
test_connect_engine Class Reference
Inheritance diagram for test_connect_engine:

Public Member Functions

 test_connect_engine (saved_game &gamestate)
 
- Public Member Functions inherited from ng::connect_engine
 connect_engine (saved_game &state, const bool first_scenario, mp_game_metadata *metadata)
 
configcurrent_config ()
 
void import_user (const std::string &name, const bool observer, int side_taken=-1)
 
void import_user (const config &data, const bool observer, int side_taken=-1)
 
bool sides_available () const
 
void update_level ()
 
void update_and_send_diff ()
 
bool can_start_game () const
 
void start_game ()
 
void start_game_commandline (const commandline_options &cmdline_opts, const game_config_view &game_config)
 
void leave_game ()
 
std::pair< bool, bool > process_network_data (const config &data)
 
int find_user_side_index_by_id (const std::string &id) const
 
const configlevel () const
 
configscenario ()
 
const std::set< std::string > & connected_users () const
 
const std::vector< team_data_pod > & team_data () const
 
std::vector< side_engine_ptr > & side_engines ()
 
const mp_game_settingsparams () const
 
bool first_scenario () const
 
bool force_lock_settings () const
 

Detailed Description

Definition at line 30 of file test_mp_connect.cpp.

Constructor & Destructor Documentation

◆ test_connect_engine()

test_connect_engine::test_connect_engine ( saved_game gamestate)
inline

Definition at line 32 of file test_mp_connect.cpp.


The documentation for this class was generated from the following file: