Public Member Functions | |
| test_connect_engine (saved_game &gamestate) | |
Public Member Functions inherited from ng::connect_engine | |
| connect_engine (saved_game &state, const bool first_scenario, mp_game_metadata *metadata) | |
| void | import_user (const std::string &name, const bool observer, int side_taken=-1) |
| void | import_user (const config &data, const bool observer, int side_taken=-1) |
| bool | sides_available () const |
| void | update_level () |
| void | update_and_send_diff () |
| bool | can_start_game () const |
| void | start_game () |
| void | start_game_commandline (const commandline_options &cmdline_opts, const game_config_view &game_config) |
| void | leave_game () |
| bool | process_network_data (const config &data) |
| int | find_user_side_index_by_id (const std::string &id) const |
| const config & | level () const |
| config & | scenario () |
| const std::set< std::string > & | connected_users () const |
| const std::vector< team_data_pod > & | team_data () const |
| const std::vector< side_engine_ptr > & | side_engines () const |
| const mp_game_settings & | params () const |
| bool | first_scenario () const |
| bool | force_lock_settings () const |
Definition at line 30 of file test_mp_connect.cpp.
|
inline |
Definition at line 32 of file test_mp_connect.cpp.