The Battle for Wesnoth  1.19.0-dev
configure_engine.cpp
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1 /*
2  Copyright (C) 2013 - 2024
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
16 
17 #include "formula/string_utils.hpp"
18 #include "mp_game_settings.hpp"
20 #include "preferences/game.hpp"
21 #include "map_settings.hpp"
22 #include "tod_manager.hpp"
23 
24 
25 namespace ng
26 {
28  : state_(state)
29  , parameters_(state_.mp_settings())
30  , initial_(initial ? initial : &state_.get_starting_point())
31 {
33 }
34 
36 {
51 }
52 
54 {
55  return initial_cfg()["force_lock_settings"].to_bool(!state_.classification().is_normal_mp_game());
56 }
57 
59 {
60  utils::string_map i18n_symbols;
61  i18n_symbols["login"] = preferences::login();
62  return VGETTEXT("$login|’s game", i18n_symbols);
63 }
64 
66 {
68 }
69 
71 {
72  return use_map_settings()
75 }
76 
78 {
79  return use_map_settings()
80  ? settings::get_village_support(initial_cfg()["mp_village_support"])
82 }
83 
85 {
86  return use_map_settings()
87  ? settings::get_xp_modifier(initial_cfg()["experience_modifier"])
89 }
90 
92 {
94 }
95 
97 {
99 }
100 
102 {
104 }
105 
107 {
109 }
110 
112 {
113  return preferences::countdown();
114 }
115 
117 {
119 }
120 
122 {
123  return use_map_settings()
124  ? initial_cfg()["random_start_time"].to_bool(false)
126 }
127 
129 {
130  return use_map_settings()
131  ? initial_cfg()["mp_fog"].to_bool(state_.classification().is_normal_mp_game())
132  : preferences::fog();
133 }
134 
136 {
137  return use_map_settings() ? initial_cfg()["mp_shroud"].to_bool(false) : preferences::shroud();
138 }
139 
141 {
143 }
144 
146 {
148 }
149 
151 {
152  return random_faction_mode::get_enum(preferences::random_faction_mode()).value_or(random_faction_mode::type::independent);
153 }
154 
156 {
157  parameters_.options = cfg;
159 }
160 
162 {
163  return preferences::options();
164 }
165 
167 {
169  const mp_game_settings& params = this->state_.mp_settings();
170 
171  if(params.random_start_time) {
172  if(!tod_manager::is_start_ToD(scenario["random_start_time"])) {
173  scenario["random_start_time"] = true;
174  }
175  } else {
176  scenario["random_start_time"] = false;
177  }
178 
179  scenario["experience_modifier"] = params.xp_modifier;
180  scenario["turns"] = params.num_turns;
181 
182  for(config& side : scenario.child_range("side")) {
183  if(!params.use_map_settings) {
184  side["fog"] = params.fog_game;
185  side["shroud"] = params.shroud_game;
186  side["village_gold"] = params.village_gold;
187  side["village_support"] = params.village_support;
188  } else {
189  if(side["fog"].empty()) {
190  side["fog"] = params.fog_game;
191  }
192 
193  if(side["shroud"].empty()) {
194  side["shroud"] = params.shroud_game;
195  }
196 
197  if(side["village_gold"].empty()) {
198  side["village_gold"] = params.village_gold;
199  }
200 
201  if(side["village_support"].empty()) {
202  side["village_support"] = params.village_support;
203  }
204  }
205  }
206 }
207 
208 } // end namespace ng
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:159
void set_options(const config &cfg)
int mp_countdown_reservoir_time_default() const
void set_village_gold(int val)
static std::string game_name_default()
void set_xp_modifier(int val)
void set_mp_countdown_init_time(int val)
void set_fog_game(bool val)
int xp_modifier_default() const
bool mp_countdown_default() const
int village_gold_default() const
const config & options_default() const
configure_engine(saved_game &state, const config *initial=nullptr)
const config & initial_cfg() const
bool shuffle_sides_default() const
void set_village_support(int val)
mp_game_settings & parameters_
bool allow_observers_default() const
int mp_countdown_action_bonus_default() const
void set_random_faction_mode(random_faction_mode::type val)
void set_shroud_game(bool val)
void set_random_start_time(bool val)
bool random_start_time_default() const
void set_use_map_settings(bool val)
bool shroud_game_default() const
int mp_countdown_turn_bonus_default() const
bool force_lock_settings() const
Checks force_lock_settings in config.
void set_default_values()
Set all parameters to their default values.
void set_game_name(const std::string &name)
void set_mp_countdown_reservoir_time(int val)
void set_mp_countdown(bool val)
random_faction_mode::type random_faction_mode_default() const
void set_mp_countdown_action_bonus(int val)
bool use_map_settings() const
bool use_map_settings_default() const
int mp_countdown_init_time_default() const
int village_support_default() const
game_classification & classification()
Definition: saved_game.hpp:56
mp_game_settings & mp_settings()
Multiplayer parameters for this game.
Definition: saved_game.hpp:60
config & get_starting_point()
Definition: saved_game.cpp:611
static bool is_start_ToD(const std::string &)
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
General settings and defaults for scenarios.
bool fog()
Definition: game.cpp:522
int village_support()
Definition: game.cpp:658
bool shroud()
Definition: game.cpp:532
int village_gold()
Definition: game.cpp:648
int countdown_init_time()
Definition: game.cpp:608
bool countdown()
Definition: game.cpp:598
bool shuffle_sides()
Definition: game.cpp:458
bool use_map_settings()
Definition: game.cpp:478
bool random_start_time()
Definition: game.cpp:512
int countdown_turn_bonus()
Definition: game.cpp:628
int countdown_action_bonus()
Definition: game.cpp:638
int turns()
Definition: game.cpp:542
void set_options(const config &values)
Definition: game.cpp:572
int countdown_reservoir_time()
Definition: game.cpp:618
std::string login()
const config & options()
Definition: game.cpp:552
std::string random_faction_mode()
Definition: game.cpp:468
bool allow_observers()
Definition: game.cpp:448
int xp_modifier()
Definition: game.cpp:668
int get_village_support(const std::string &value)
Gets the village unit level support.
int get_turns(const std::string &value)
Gets the number of turns.
int get_xp_modifier(const std::string &value)
Gets the xp modifier.
int get_village_gold(const std::string &value, const game_classification *classification)
Gets the village gold.
std::map< std::string, t_string > string_map
static constexpr std::optional< enum_type > get_enum(const std::string_view value)
Converts a string into its enum equivalent.
Definition: enum_base.hpp:57