#include <memory>
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Classes | |
class | ai::lua_ai_context |
Proxy table for the AI context. More... | |
class | ai::lua_ai_load |
class | ai::lua_ai_action_handler |
Proxy class for calling AI action handlers defined in Lua. More... | |
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Typedefs | |
typedef std::shared_ptr< lua_object_base > | ai::lua_object_ptr |