#include <memory>Go to the source code of this file.
Classes | |
| class | ai::lua_ai_context |
| Proxy table for the AI context. More... | |
| class | ai::lua_ai_load |
| class | ai::lua_ai_action_handler |
| Proxy class for calling AI action handlers defined in Lua. More... | |
Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Typedefs | |
| typedef std::shared_ptr< lua_object_base > | ai::lua_object_ptr |