#include "gui/core/event/handler.hpp"
#include "hotkey/hotkey_command.hpp"
#include "utils/general.hpp"
#include <SDL2/SDL_events.h>
#include <functional>
#include <list>
#include <map>
Go to the source code of this file.
Classes | |
class | gui2::event::dispatcher |
Base class for event handling. More... | |
struct | gui2::event::dispatcher::signal_type< T > |
Helper struct to generate the various signal types. More... | |
struct | gui2::event::dispatcher::signal_queue< T > |
Helper struct to generate the various event queues. More... | |
Namespaces | |
gui2 | |
Generic file dialog. | |
gui2::event | |
Typedefs | |
template<typename... T> | |
using | gui2::event::dispatcher_callback = std::function< void(widget &, const ui_event, bool &, bool &, T...)> |
Callback function signature alias template. More... | |
using | gui2::event::signal = dispatcher_callback<> |
Used for events in event_category::general. More... | |
using | gui2::event::signal_mouse = dispatcher_callback< const point & > |
Used for events in event_category::mouse. More... | |
using | gui2::event::signal_keyboard = dispatcher_callback< const SDL_Keycode, const SDL_Keymod, const std::string & > |
Used for events in event_category::keyboard. More... | |
using | gui2::event::signal_touch_motion = dispatcher_callback< const point &, const point & > |
Used for events in event_category::touch_motion. More... | |
using | gui2::event::signal_touch_gesture = dispatcher_callback< const point &, float, float, uint8_t > |
Used for events in event_category::touch_gesture. More... | |
using | gui2::event::signal_notification = dispatcher_callback< void * > |
Used for events in event_category::notification. More... | |
using | gui2::event::signal_message = dispatcher_callback< const message & > |
Used for events in event_category::message. More... | |
using | gui2::event::signal_raw_event = dispatcher_callback< const SDL_Event & > |
Used for events in event_category::raw_event. More... | |
using | gui2::event::signal_text_input = dispatcher_callback< const std::string &, int32_t, int32_t > |
Used for eventsin event_category::text_input. More... | |
using | gui2::event::hotkey_function = std::function< void(widget &dispatcher, hotkey::HOTKEY_COMMAND id)> |
Hotkey function handler signature. More... | |
Functions | |
void | gui2::event::connect_signal_pre_key_press (dispatcher &dispatcher, const signal_keyboard &signal) |
Connects the signal for 'snooping' on the keypress. More... | |
void | gui2::event::connect_signal_mouse_left_click (dispatcher &dispatcher, const signal &signal) |
Connects a signal handler for a left mouse button click. More... | |
void | gui2::event::disconnect_signal_mouse_left_click (dispatcher &dispatcher, const signal &signal) |
Disconnects a signal handler for a left mouse button click. More... | |
void | gui2::event::connect_signal_mouse_left_release (dispatcher &dispatcher, const signal &signal) |
Connects a signal handler for a left mouse button release. More... | |
void | gui2::event::disconnect_signal_mouse_left_release (dispatcher &dispatcher, const signal &signal) |
Disconnects a signal handler for a left mouse button release. More... | |
void | gui2::event::connect_signal_mouse_left_double_click (dispatcher &dispatcher, const signal &signal) |
Connects a signal handler for a left mouse button double click. More... | |
void | gui2::event::connect_signal_notify_modified (dispatcher &dispatcher, const signal_notification &signal) |
Connects a signal handler for getting a notification upon modification. More... | |
void | gui2::event::connect_signal_on_draw (dispatcher &dispatcher, const signal &signal) |
Connects a signal handler for a callback when the widget is drawn. More... | |