The Battle for Wesnoth  1.19.5+dev
Namespaces | Macros | Variables
engine.cpp File Reference

AI Support engine - creating specific ai components from config. More...

#include "ai/composite/engine.hpp"
#include "ai/composite/contexts.hpp"
#include "log.hpp"
Include dependency graph for engine.cpp:

Go to the source code of this file.

Namespaces

 ai
 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.
 

Macros

#define DBG_AI_ENGINE   LOG_STREAM(debug, log_ai_engine)
 
#define LOG_AI_ENGINE   LOG_STREAM(info, log_ai_engine)
 
#define ERR_AI_ENGINE   LOG_STREAM(err, log_ai_engine)
 

Variables

static lg::log_domain ai::log_ai_engine ("ai/engine")
 

Detailed Description

AI Support engine - creating specific ai components from config.

Definition in file engine.cpp.

Macro Definition Documentation

◆ DBG_AI_ENGINE

#define DBG_AI_ENGINE   LOG_STREAM(debug, log_ai_engine)

Definition at line 29 of file engine.cpp.

◆ ERR_AI_ENGINE

#define ERR_AI_ENGINE   LOG_STREAM(err, log_ai_engine)

Definition at line 31 of file engine.cpp.

◆ LOG_AI_ENGINE

#define LOG_AI_ENGINE   LOG_STREAM(info, log_ai_engine)

Definition at line 30 of file engine.cpp.