The Battle for Wesnoth  1.19.7+dev
engine_fai.hpp
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1 /*
2  Copyright (C) 2009 - 2024
3  by Yurii Chernyi <terraninfo@terraninfo.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 /**
17  * FAI AI Support engine - creating specific ai components from config
18  * @file
19  */
20 
21 #pragma once
22 
23 #include "ai/composite/engine.hpp"
24 
25 //============================================================================
26 namespace ai {
27 
28 class formula_ai;
29 
30 class engine_fai : public engine {
31 public:
32  engine_fai( readonly_context &context, const config &cfg );
33 
34  virtual ~engine_fai();
35 
36  virtual void do_parse_candidate_action_from_config( rca_context &context, const config &cfg, std::back_insert_iterator<std::vector< candidate_action_ptr >> b );
37 
38  virtual void do_parse_stage_from_config( ai_context &context, const config &cfg, std::back_insert_iterator<std::vector< stage_ptr >> b );
39 
40  virtual std::string evaluate(const std::string &str);
41 
42  virtual config to_config() const;
43 
44  virtual void set_ai_context(ai_context *context);
45 private:
46  std::shared_ptr<formula_ai> formula_ai_;
47 };
48 
49 } //end of namespace ai
virtual config to_config() const
serialize
Definition: engine_fai.cpp:130
virtual std::string evaluate(const std::string &str)
Definition: engine_fai.cpp:115
virtual ~engine_fai()
Definition: engine_fai.cpp:76
virtual void set_ai_context(ai_context *context)
Definition: engine_fai.cpp:120
std::shared_ptr< formula_ai > formula_ai_
Definition: engine_fai.hpp:46
virtual void do_parse_candidate_action_from_config(rca_context &context, const config &cfg, std::back_insert_iterator< std::vector< candidate_action_ptr >> b)
Definition: engine_fai.cpp:80
virtual void do_parse_stage_from_config(ai_context &context, const config &cfg, std::back_insert_iterator< std::vector< stage_ptr >> b)
Definition: engine_fai.cpp:92
engine_fai(readonly_context &context, const config &cfg)
Definition: engine_fai.cpp:69
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:172
AI Support engine - creating specific ai components from config.
A small explanation about what's going on here: Each action has access to two game_info objects First...
Definition: actions.cpp:59
#define b