#include "filesystem.hpp"
#include "wesconfig.h"
#include "config.hpp"
#include "log.hpp"
#include "serialization/string_utils.hpp"
#include "serialization/unicode.hpp"
#include "utils/general.hpp"
#include <boost/algorithm/string.hpp>
Go to the source code of this file.
Namespaces | |
filesystem | |
Macros | |
#define | LOG_FS LOG_STREAM(info, log_filesystem) |
#define | ERR_FS LOG_STREAM(err, log_filesystem) |
Functions | |
bool | filesystem::is_legal_user_file_name (const std::string &name, bool allow_whitespace=true) |
Returns whether the given filename is a legal name for a user-created file. More... | |
std::string | filesystem::autodetect_game_data_dir (std::string exe_dir) |
Try to autodetect the location of the game data dir. More... | |
std::string | filesystem::get_synced_prefs_file () |
location of preferences file containing preferences that are synced between computers note that wesnoth does not provide the syncing functionality itself More... | |
std::string | filesystem::get_unsynced_prefs_file () |
location of preferences file containing preferences that aren't synced between computers More... | |
std::string | filesystem::get_credentials_file () |
std::string | filesystem::get_default_prefs_file () |
std::string | filesystem::get_save_index_file () |
std::string | filesystem::get_lua_history_file () |
std::string | filesystem::get_sync_dir () |
parent directory for everything that should be synced between systems. More... | |
std::string | filesystem::get_saves_dir () |
std::string | filesystem::get_addons_data_dir () |
std::string | filesystem::get_addons_dir () |
std::string | filesystem::get_wml_persist_dir () |
std::string | filesystem::get_legacy_editor_dir () |
std::string | filesystem::get_current_editor_dir (const std::string &addon_id) |
std::string | filesystem::get_core_images_dir () |
std::string | filesystem::get_intl_dir () |
std::string | filesystem::get_screenshot_dir () |
bool | filesystem::looks_like_pbl (const std::string &file) |
std::string | filesystem::read_map (const std::string &name) |
std::string | filesystem::read_scenario (const std::string &name) |
static void | filesystem::get_file_tree_checksum_internal (const std::string &path, file_tree_checksum &res) |
const file_tree_checksum & | filesystem::data_tree_checksum (bool reset=false) |
Get the time at which the data/ tree was last modified at. More... | |
Variables | |
static lg::log_domain | log_filesystem ("filesystem") |
#define ERR_FS LOG_STREAM(err, log_filesystem) |
Definition at line 28 of file filesystem_common.cpp.
#define LOG_FS LOG_STREAM(info, log_filesystem) |
Definition at line 27 of file filesystem_common.cpp.
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