#include "game_initialization/flg_manager.hpp"
#include "config.hpp"
#include "formula/string_utils.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "mt_rng.hpp"
#include "units/types.hpp"
#include "utils/general.hpp"
#include <algorithm>
Go to the source code of this file.
Namespaces | |
ng | |
Macros | |
#define | LOG_MP LOG_STREAM(info, log_mp_connect_engine) |
#define | ERR_MP LOG_STREAM(err, log_mp_connect_engine) |
Variables | |
static lg::log_domain | log_mp_connect_engine ("mp/connect/engine") |
#define ERR_MP LOG_STREAM(err, log_mp_connect_engine) |
Definition at line 30 of file flg_manager.cpp.
#define LOG_MP LOG_STREAM(info, log_mp_connect_engine) |
Definition at line 29 of file flg_manager.cpp.
|
static |