The Battle for Wesnoth  1.19.7+dev
Namespaces | Macros | Variables
flg_manager.cpp File Reference
#include "game_initialization/flg_manager.hpp"
#include "config.hpp"
#include "formula/string_utils.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "mt_rng.hpp"
#include "units/types.hpp"
#include "utils/general.hpp"
#include <algorithm>
Include dependency graph for flg_manager.cpp:

Go to the source code of this file.

Namespaces

 ng
 

Macros

#define LOG_MP   LOG_STREAM(info, log_mp_connect_engine)
 
#define ERR_MP   LOG_STREAM(err, log_mp_connect_engine)
 

Variables

static lg::log_domain log_mp_connect_engine ("mp/connect/engine")
 

Macro Definition Documentation

◆ ERR_MP

#define ERR_MP   LOG_STREAM(err, log_mp_connect_engine)

Definition at line 30 of file flg_manager.cpp.

◆ LOG_MP

#define LOG_MP   LOG_STREAM(info, log_mp_connect_engine)

Definition at line 29 of file flg_manager.cpp.

Variable Documentation

◆ log_mp_connect_engine

lg::log_domain log_mp_connect_engine("mp/connect/engine") ( "mp/connect/engine"  )
static