#include "game_initialization/connect_engine.hpp"#include "ai/configuration.hpp"#include "formula/string_utils.hpp"#include "game_initialization/mp_game_utils.hpp"#include "game_initialization/multiplayer.hpp"#include "game_initialization/playcampaign.hpp"#include "preferences/preferences.hpp"#include "gettext.hpp"#include "log.hpp"#include "map/map.hpp"#include "mt_rng.hpp"#include "side_controller.hpp"#include "team.hpp"#include <array>Go to the source code of this file.
Namespaces | |
| ng | |
Macros | |
| #define | LOG_CF LOG_STREAM(info, log_config) |
| #define | ERR_CF LOG_STREAM(err, log_config) |
| #define | DBG_MP LOG_STREAM(debug, log_mp_connect_engine) |
| #define | LOG_MP LOG_STREAM(info, log_mp_connect_engine) |
| #define | WRN_MP LOG_STREAM(warn, log_mp_connect_engine) |
| #define | ERR_MP LOG_STREAM(err, log_mp_connect_engine) |
| #define | LOG_NW LOG_STREAM(info, log_network) |
Variables | |
| static lg::log_domain | log_config ("config") |
| static lg::log_domain | log_mp_connect_engine ("mp/connect/engine") |
| static lg::log_domain | log_network ("network") |
| #define DBG_MP LOG_STREAM(debug, log_mp_connect_engine) |
Definition at line 38 of file connect_engine.cpp.
| #define ERR_CF LOG_STREAM(err, log_config) |
Definition at line 35 of file connect_engine.cpp.
| #define ERR_MP LOG_STREAM(err, log_mp_connect_engine) |
Definition at line 41 of file connect_engine.cpp.
| #define LOG_CF LOG_STREAM(info, log_config) |
Definition at line 34 of file connect_engine.cpp.
| #define LOG_MP LOG_STREAM(info, log_mp_connect_engine) |
Definition at line 39 of file connect_engine.cpp.
| #define LOG_NW LOG_STREAM(info, log_network) |
Definition at line 44 of file connect_engine.cpp.
| #define WRN_MP LOG_STREAM(warn, log_mp_connect_engine) |
Definition at line 40 of file connect_engine.cpp.
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