#include "game_initialization/connect_engine.hpp"
#include "ai/configuration.hpp"
#include "formula/string_utils.hpp"
#include "game_initialization/mp_game_utils.hpp"
#include "game_initialization/multiplayer.hpp"
#include "game_initialization/playcampaign.hpp"
#include "preferences/preferences.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "mt_rng.hpp"
#include "side_controller.hpp"
#include "team.hpp"
#include <array>
#include <cstdlib>
Go to the source code of this file.
Namespaces | |
ng | |
Macros | |
#define | LOG_CF LOG_STREAM(info, log_config) |
#define | ERR_CF LOG_STREAM(err, log_config) |
#define | DBG_MP LOG_STREAM(debug, log_mp_connect_engine) |
#define | LOG_MP LOG_STREAM(info, log_mp_connect_engine) |
#define | WRN_MP LOG_STREAM(warn, log_mp_connect_engine) |
#define | ERR_MP LOG_STREAM(err, log_mp_connect_engine) |
#define | LOG_NW LOG_STREAM(info, log_network) |
Variables | |
static lg::log_domain | log_config ("config") |
static lg::log_domain | log_mp_connect_engine ("mp/connect/engine") |
static lg::log_domain | log_network ("network") |
#define DBG_MP LOG_STREAM(debug, log_mp_connect_engine) |
Definition at line 39 of file connect_engine.cpp.
#define ERR_CF LOG_STREAM(err, log_config) |
Definition at line 36 of file connect_engine.cpp.
#define ERR_MP LOG_STREAM(err, log_mp_connect_engine) |
Definition at line 42 of file connect_engine.cpp.
#define LOG_CF LOG_STREAM(info, log_config) |
Definition at line 35 of file connect_engine.cpp.
#define LOG_MP LOG_STREAM(info, log_mp_connect_engine) |
Definition at line 40 of file connect_engine.cpp.
#define LOG_NW LOG_STREAM(info, log_network) |
Definition at line 45 of file connect_engine.cpp.
#define WRN_MP LOG_STREAM(warn, log_mp_connect_engine) |
Definition at line 41 of file connect_engine.cpp.
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