#include "gui/dialogs/multiplayer/mp_join_game.hpp"
#include "chat_log.hpp"
#include "serialization/markup.hpp"
#include "formatter.hpp"
#include "formula/string_utils.hpp"
#include "game_config.hpp"
#include "game_config_manager.hpp"
#include "game_initialization/mp_game_utils.hpp"
#include "game_initialization/multiplayer.hpp"
#include "gettext.hpp"
#include "gui/core/timer.hpp"
#include "gui/dialogs/loading_screen.hpp"
#include "gui/dialogs/multiplayer/faction_select.hpp"
#include "gui/dialogs/multiplayer/player_list_helper.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/widgets/button.hpp"
#include "gui/widgets/chatbox.hpp"
#include "gui/widgets/image.hpp"
#include "gui/widgets/label.hpp"
#include "gui/widgets/tree_view.hpp"
#include "gui/widgets/tree_view_node.hpp"
#include "log.hpp"
#include "mp_ui_alerts.hpp"
#include "preferences/preferences.hpp"
#include "saved_game.hpp"
#include "side_controller.hpp"
#include "units/types.hpp"
#include "utils/guard_value.hpp"
#include "wesnothd_connection.hpp"
Go to the source code of this file.
Namespaces | |
gui2 | |
Generic file dialog. | |
gui2::dialogs | |
Macros | |
#define | GETTEXT_DOMAIN "wesnoth-lib" |
#define | DBG_MP LOG_STREAM(debug, log_mp_connect_engine) |
#define | LOG_MP LOG_STREAM(info, log_mp_connect_engine) |
#define | WRN_MP LOG_STREAM(warn, log_mp_connect_engine) |
#define | ERR_MP LOG_STREAM(err, log_mp_connect_engine) |
Functions | |
static std::string | gui2::dialogs::generate_user_description (const config &side) |
Variables | |
static lg::log_domain | log_mp_connect_engine ("mp/connect/engine") |
#define DBG_MP LOG_STREAM(debug, log_mp_connect_engine) |
Definition at line 49 of file mp_join_game.cpp.
#define ERR_MP LOG_STREAM(err, log_mp_connect_engine) |
Definition at line 52 of file mp_join_game.cpp.
#define GETTEXT_DOMAIN "wesnoth-lib" |
Definition at line 15 of file mp_join_game.cpp.
#define LOG_MP LOG_STREAM(info, log_mp_connect_engine) |
Definition at line 50 of file mp_join_game.cpp.
#define WRN_MP LOG_STREAM(warn, log_mp_connect_engine) |
Definition at line 51 of file mp_join_game.cpp.
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static |