27 class player_list_helper;
37 const bool first_scenario =
true,
const bool observe_game =
false);
44 virtual const std::string&
window_id()
const override;
A config object defines a single node in a WML file, with access to child nodes.
Abstract base class for all modal dialogs.
void generate_side_list()
mp_join_game(saved_game &state, wesnothd_connection &connection, const bool first_scenario=true, const bool observe_game=false)
std::unique_ptr< player_list_helper > player_list_
std::size_t update_timer_
virtual void pre_show(window &window) override
Actions to be taken before showing the window.
virtual void post_show(window &window) override
Actions to be taken after the window has been shown.
const bool first_scenario_
virtual const std::string & window_id() const override
The ID of the window to build.
faction_select * flg_dialog_
std::map< std::string, tree_view_node * > team_tree_map_
bool show_flg_select(int side_num, bool first_time=false)
void close_faction_select_dialog_if_open()
Will close the Faction Select dialog if it's open.
wesnothd_connection & network_connection_
base class of top level items, the only item which needs to store the final canvases to draw on.
A class that represents a TCP/IP connection to the wesnothd server.
Various uncategorised dialogs.