#include "game_board.hpp"
#include "config.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "preferences/preferences.hpp"
#include "recall_list_manager.hpp"
#include "units/unit.hpp"
#include "units/animation_component.hpp"
#include "utils/general.hpp"
#include <set>
#include <vector>
Go to the source code of this file.
Macros | |
#define | DBG_RG LOG_STREAM(debug, log_engine) |
#define | LOG_RG LOG_STREAM(info, log_engine) |
#define | WRN_RG LOG_STREAM(warn, log_engine) |
#define | ERR_RG LOG_STREAM(err, log_engine) |
#define | DBG_EE LOG_STREAM(debug, log_engine_enemies) |
Functions | |
void | swap (game_board &one, game_board &other) |
Variables | |
static lg::log_domain | log_engine ("enginerefac") |
static lg::log_domain | log_engine_enemies ("engine/enemies") |
#define DBG_EE LOG_STREAM(debug, log_engine_enemies) |
Definition at line 36 of file game_board.cpp.
#define DBG_RG LOG_STREAM(debug, log_engine) |
Definition at line 30 of file game_board.cpp.
#define ERR_RG LOG_STREAM(err, log_engine) |
Definition at line 33 of file game_board.cpp.
#define LOG_RG LOG_STREAM(info, log_engine) |
Definition at line 31 of file game_board.cpp.
#define WRN_RG LOG_STREAM(warn, log_engine) |
Definition at line 32 of file game_board.cpp.
void swap | ( | game_board & | one, |
game_board & | other | ||
) |
Definition at line 62 of file game_board.cpp.
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