#include "game_board.hpp"#include "config.hpp"#include "log.hpp"#include "map/map.hpp"#include "preferences/preferences.hpp"#include "recall_list_manager.hpp"#include "units/unit.hpp"#include "units/animation_component.hpp"#include "utils/general.hpp"#include <set>#include <vector>Go to the source code of this file.
Macros | |
| #define | DBG_RG LOG_STREAM(debug, log_engine) |
| #define | LOG_RG LOG_STREAM(info, log_engine) |
| #define | WRN_RG LOG_STREAM(warn, log_engine) |
| #define | ERR_RG LOG_STREAM(err, log_engine) |
| #define | DBG_EE LOG_STREAM(debug, log_engine_enemies) |
Functions | |
| void | swap (game_board &one, game_board &other) |
Variables | |
| static lg::log_domain | log_engine ("enginerefac") |
| static lg::log_domain | log_engine_enemies ("engine/enemies") |
| #define DBG_EE LOG_STREAM(debug, log_engine_enemies) |
Definition at line 36 of file game_board.cpp.
| #define DBG_RG LOG_STREAM(debug, log_engine) |
Definition at line 30 of file game_board.cpp.
| #define ERR_RG LOG_STREAM(err, log_engine) |
Definition at line 33 of file game_board.cpp.
| #define LOG_RG LOG_STREAM(info, log_engine) |
Definition at line 31 of file game_board.cpp.
| #define WRN_RG LOG_STREAM(warn, log_engine) |
Definition at line 32 of file game_board.cpp.
| void swap | ( | game_board & | one, |
| game_board & | other | ||
| ) |
Definition at line 62 of file game_board.cpp.
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