Team-management, allies, setup at start of scenario. More...
#include "team.hpp"
#include "ai/manager.hpp"
#include "color.hpp"
#include "formula/string_utils.hpp"
#include "game_data.hpp"
#include "game_events/pump.hpp"
#include "lexical_cast.hpp"
#include "map/map.hpp"
#include "play_controller.hpp"
#include "playsingle_controller.hpp"
#include "resources.hpp"
#include "serialization/chrono.hpp"
#include "serialization/string_utils.hpp"
#include "synced_context.hpp"
#include "units/types.hpp"
#include "whiteboard/side_actions.hpp"
Go to the source code of this file.
Macros | |
#define | DBG_NG LOG_STREAM(debug, log_engine) |
#define | LOG_NG LOG_STREAM(info, log_engine) |
#define | WRN_NG LOG_STREAM(warn, log_engine) |
#define | ERR_NG LOG_STREAM(err, log_engine) |
#define | DBG_NGE LOG_STREAM(debug, log_engine_enemies) |
#define | LOG_NGE LOG_STREAM(info, log_engine_enemies) |
#define | WRN_NGE LOG_STREAM(warn, log_engine_enemies) |
Functions | |
void | validate_side (int side) |
Variables | |
static lg::log_domain | log_engine ("engine") |
static lg::log_domain | log_engine_enemies ("engine/enemies") |
Team-management, allies, setup at start of scenario.
Definition in file team.cpp.
#define DBG_NG LOG_STREAM(debug, log_engine) |
#define DBG_NGE LOG_STREAM(debug, log_engine_enemies) |
#define ERR_NG LOG_STREAM(err, log_engine) |
#define LOG_NG LOG_STREAM(info, log_engine) |
#define LOG_NGE LOG_STREAM(info, log_engine_enemies) |
#define WRN_NG LOG_STREAM(warn, log_engine) |
#define WRN_NGE LOG_STREAM(warn, log_engine_enemies) |
void validate_side | ( | int | side | ) |
Definition at line 757 of file team.cpp.
References resources::gameboard, and utf8::size().
Referenced by unit::init().
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