16 #define GETTEXT_DOMAIN "wesnoth-lib"
34 register_text(
"txtFilename",
false, filename,
true);
35 register_label(
"lblTitle",
true, title);
41 const std::
string& title,
45 register_label(
"lblTitle",
true, title);
46 register_text(
"txtFilename",
false, filename,
true);
47 register_label(
"lblMessage",
true,
message);
53 std::
string& filename,
54 const std::
string& title,
58 register_label(
"lblTitle",
true, title);
59 register_text(
"txtFilename",
false, filename,
true);
60 register_label(
"lblMessage",
true,
message);
61 register_bool(
"ignore_all",
true, ignore_all);
64 set_always_save_fields(
true);
This shows the dialog to create a savegame file.
Main class to show messages to the user.
Abstract base class for all modal dialogs.
Implements some helper classes to ease adding fields to a dialog and hide the synchronization needed.
#define REGISTER_DIALOG(window_id)
Wrapper for REGISTER_DIALOG2.
This file contains the settings handling of the widget library.